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| | [Iwagakure] Akiko Kotei | |
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Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: [Iwagakure] Akiko Kotei Wed May 03, 2017 11:53 pm | |
| Kotei, AkikoName: Kotei, Akiko Age: 16 Birthday: 10/12 Gender: Female Blood Type: AB Height: 5' 5" Weight: Unknown Hair: Long Length Black hair Eyes: Steel Grey Home: Iwagakure Team: N/A Sensei: N/A Teammates: N/A Rank: Chuunin Chakra Element: Doton, Katon, Raiton, KotonPersonality: Life Story:
Last edited by Aurianos on Thu May 04, 2017 12:01 am; edited 1 time in total | |
| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Iwagakure] Akiko Kotei Wed May 03, 2017 11:53 pm | |
| Jutsu- Academy Jutsu:
Name) Substitution Technique Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react. PvP Effect) Dodge) WIS vs ATK
Name) Cloak of Invisibility Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers. PvP Effect) +5 Concealment Roll Special Note) Not useable in Combat
Name) Clone Technique Type) Academy Jutsu Rank) E CP Cost) 2 + 1 per round maintined (Per Clone) RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation. PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4 DMG. Uses users STR/DEX to ATK/DEF. Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max. Special Note) Does not gain ANY Bonuses from the user.
Name) Rope Escape Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape. PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc
Name) Henge Type) Academy Jutsu Rank) E CP Cost) 2 CP per 1 round Maintained RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form. PvP Effect) +5 Deception Roll Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.
Name) Wall Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat. PvP Effect) Allows user to walk on Walls / Vertical surfaces Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name) Water Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat. PvP Effect) Allows user to walk on Water / Sinking Surfaces. Special Note) Must know Wall Walking before learning. Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
- Bokijutsu:
- E Rank:
Name) Bokijutsu: Chakra Jab Type) Boikijutsu Rank) E CP Cost) 1 RP Description) Coating their weapon in a small amount of chakra, the user would launch / shoot at their target and attempt to damage them slightly. PvP Effect) Rank Ken DMG + 1 Special Note) Prerequisite to learn any other Bokijutsu
- D Rank:
Name) Bokijutsu: Piercing Strike Type) Bokijutsu Rank) D CP Cost) 4 RP Description) Coating their weapon in chakra, more specifically the sharpened edges, the user would launch / shoot their target. The chakra would allow for the surface to pierce their skin slightly, allowing for more damage. PvP Effect) Rank Ken DMG + 1d4, 1 DR Pierce
Name) Bokijutsu: Focused Strike Type) Bokijutsu Rank) D CP Cost) 3 RP Description) Focusing their chakra onto their weapon once more, the user would be aiming to do more of an impact with their next strike. Focusing on a specific spot. This jutsu is usually use consecutive times to do more Damage. PvP Effect) Rank Ken DMG + 1d4 Special Note) If used consecutively on the same target, each strike after the first gains an additional + 1d4. Stacks up to a maximum of Rank Ken DMG + 3d4.
- Taijutsu:
- E Rank:
Name) Taijutsu: Light Strike Type) Taijutsu Rank) E CP Cost) 1 RP Description) The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified. PvP Effect) Rank Tai DMG + 1 Special Note) Prerequisite to learn any other Taijutsu.
- D Rank:
Name) Taijutsu: Chakra Strike Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to expand chakra and coat it over a body part. As they do this, they would launch at their target and attempt to hit them, inflicting minor damage. PvP Effect) Rank Tai DMG + 1d6 DMG
Name) Taijutsu: Reversal Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to follow the movements of their enemy. IF they launch a taijutsu attack onto them, the user is able to quickly turn the attack around on them and inflict minor damage. PvP Effect) DEX Def VS Taijutsu, If successful, Attacker takes Rank Tai DMG + 1 DMG Special Note) Can be used on Basic Attacks and up to A Rank Taijutsu, DMG Bonuses do not apply.
- Elementless:
- Doton:
- E Rank:
Name) Doton: Pebble Shot Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would infuse their chakra into their foot and kick a rock towards their target. The rock would be be sent flying at their target and do minimal damage. PvP Effect) 1d4 DMG
Name) Doton: Rock Fist Type) Taijutsu Rank) E CP Cost) 2 CP RP Description) The user would coat their fist in a thin layer of chakra and place it to the ground. Their fist would become covered in rock as they launch towards their target and attempt to punch them. PvP Effect) Rank Tai + 2 DMG
- D Rank:
Name) Doton: Mud Wall Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would slam their foot or fist into the ground and push their chakra into it. AS they do this, the earth would shoot upwards in a muddy formation and block the incoming attack. PvP Effect) WIS Block. +1 to WIS Roll vs Water Jutsu
Name) Doton: Durability Type) Ninjutsu Rank) D CP Cost) 1 - 5 RP Description) The user would force their chakra into the ground and slowly cover their body in a thin layer of rock. This would allow for a small portion of the impact they take to be removed. PvP Effect) User gains 1 Destroyable DR per CP Spent. Can be used as DEF. Special Note) Destroyable DR means once it is gone, it is gone. This DR can not be pierced or ignored.
Name) Doton: Rock Pummel Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would force a rock from the ground to shoot at their target and slam into them. The force would be quite strong. PvP Effect) 1d8 DMG
- Katon:
- E Rank:
Name) Katon: Ember Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small seal chain, before sending out a single fireball straight towards their enemy. The fireball would hit their enemy, and leave a little flame on their target slowly burning them. PvP Effect) 1 DMG for 1d4 Rounds Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Small Fireball Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small chain and then place a single hand to their mouth. Exhaling rapidly, they would send a small fireball flying at their target doing minor damage. PvP Effect) 1d4 DMG
- D Rank:
Name) Katon: Fireball Type) Ninjutsu Rank) D CP Cost) 4 RP Description) Similar to Small Fireball, the user does a seal chain and places their hand to their mouth. This time, they would exhale and send a slightly larger fireball towards their target. On impact, it would do some damage. PvP Effect) 1d8 DMG
Name) Katon: Kindle Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would send two small flames towards their target. The flames would strike their target and then slowly burn them over a littel while. The flames are not to big, but they will take some time to put out. PvP Effect) 1d6 DMG + 1 DMG for 1d4 Rounds Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Blazed Punch Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user would coat their fist in a small amount of fire, before dashing at their target. On impact, the flame would burn their target and leave a small burning feeling. PvP Effect) Rank Tai + 1d4 DMG + 1 DMG for 1d4-1 (Min 1) Round Special Note) Target may spend their turn putting fire out to negate DoT.
- Raiton:
- E Rank:
Name) Raiton: Quick Shock Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form two seals, before sending a shot of electricity straight at their opponent. The shot would move quickly and do minimal damage upon impact. PvP Effect) 1d4 DMG
Name) Raiton: Weaponize Jolt Type) Bokijutsu Rank) E CP Cost) 2 RP Description) The user would move quickly and as they move send a jolt of electricity into their weapon. As they do this, they would smash it into their opponent with force to give a shock aswell as damage from the weapon. PvP Effect) Rank Ken + 1 DMG
- D Rank:
Name) Raiton: Stun Gun Type) Ninjutsu / Taijutsu Rank) D CP Cost) 4 RP Description) The user would coat their fist in electricity. The difference between this electricity and normal is that the voltage is not high enough to damage, but enough to temporarily stun. The user can either shoot it at the target, or dash and punch them with it. PvP Effect) 1d4 Round Stun. DEX/STR/CON to break if caught. DMG breaks stun.
Name) Raiton: Static Skin Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would move their chakra over their body and mix it with their raiton element. As they do this, everyone that gets to close to them would be shocked. PvP Effect) 1d4 Rounds, Melee Attackers take 1d4 DMG on Hit or Miss.
Name) Raiton: Lightning Spear Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would make a small spear of lightning in their hand. The would throw this at their opponent and hit them with a quick shock. PvP Effect) 1d8 DMG
- Koton:
Last edited by Aurianos on Thu May 04, 2017 2:23 am; edited 1 time in total | |
| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Iwagakure] Akiko Kotei Wed May 03, 2017 11:54 pm | |
| [Kotei](12 AP)The Kotei are a clan of warriors that specialize in both Ninjutsu and kenjutsu, with their Metal ninjutsu they ensure their combat skills are as sharp as any blade and that they’re ready for any situation. This blood line is responsible for much construction of Iwagakure and for such they are treated as royalty for their work which continues even today. The Kotei aren't large in number as the royalty status has sort of gone to their head, but they're still rather down to earth, they usually consist of the Family head, the heads husband/wife and usually only one or two children along with the rest of the families that make up the clan. Unlike the Hyuuga these separate families aren't a different house but instead part of a single house and are free to leave and do as they please but they all follow one rule, Better the Village or be Reforged.[Forged in Steel](Special Passive)Generations in Iwa have created a clan in tune with both fire and earth to make Metal. Forged by conflict and the very need to survive, the Kotei are talented swordsmen as well as renowned Ninjutsuists. With this mastery allows them to create many objects from metal but also reinforce them to make them deadlier.Advanced Chakra Network - Gain Doton, Katon and Raiton to create Koton , 2x Free E/D/C/B Rank Jutsu, 1x A/S Passive - -2 from Weapon Negatives [Steel Skined Bladesmen](4 AP)All Kotei are skilled in Bokijutsu, all their weapons are metal and are thus a tool for their Ninjutsu as well as Ninjutsu. The majority of a Kotei's arsenal are usually daggers and sword but in some cases metal quarterstaffs, hammers, even boomerangs are used by Kotei. Along with their skill a Kotei's skin can be smooth, flawless and rather pale but that skin doesn't break easily. Because of their innate toughness the Kotei are suited for all sorts of combat, be it close or ranged.Academy Student) +0 HP DR/Hit, +0 Bokijutsu Rolls Genin) +1 HP DR/Hit, +1 Bokijutsu Rolls Chuunin) +2 HP DR/Hit, +2 Bokijutsu Rolls Jonin) +3 HP DR/Hit, +3 Bokijutsu Rolls [Metal Melders](4 AP)The trick of Metal Jutsu is how to meld the metal into its desired shape, the movements of a kotai factor heavily into this. They're known for using jutsu that trap their foes in metal tombs or creating a barrage of metal projectiles.Academy Student) +1 to Metal Jutsu Rolls, +1 HP Damage Metal Jutsu/Hit Genin) +2 to Metal Jutsu Rolls, +1d4 HP Damage Metal Jutsu/Hit Chuunin) +3 to Metal Jutsu Rolls, +1d6 HP Damage Metal Jutsu/Hit Jounin) +4 to Metal Jutsu Rolls, +1d8 HP Damage Metal Jutsu/Hit [Mind and Body](4 AP) The Kotei are a very durable people, both in terms of the body and mind. Their traditions and habitat have lead them to be able to be physically tough as well as experts in the use of chakra.Academy Student) +5 HP, 0 CP Regen/Round Genin) +10 HP, +1 CP Regen/Round Chuunin) +15HP, +2 CP Regen/round Jounin) +20 HP, +3 CP Regen/round | |
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