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 (Konoha) Aburame

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PostSubject: (Konoha) Aburame   Sun Apr 30, 2017 9:00 pm

[Aburame]
(10 AP)

The Aburame Clan is one of the main clans of Konohagakure. At birth, members of this clan are offered to several special breed of insects as a nest, residing just under their host's skin. These insects will then live in symbiosis with their host from that point on. Because of this, its members are characterised by their use of insects as weapons. The clan members may also carry additional insects in jars or gourds with them on missions. The insects can leave and enter their host's body through various pores. They feed on chakra as a food source, making them quite deadly.

[Gracious Host]
(4 AP)
The relationship between the shinobi and the insects is mutually beneficial. The host grants the insects shelter and allows them to feed off their chakra, their body becoming a living hive of tens of thousands of these insects, and in return the insects do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion. Aburame clan members are experts in espionage; they can communicate with the insects, and the insects specialise in stealth because they make no noise or motion during combat.

Special Passive - Gains Mushi (Insect) Jutsu, 2x Free E/D/C/B Rank, 1x A/S Rank.
Level 1-10) +1 Mushi Rolls, +1 Detection Range
Level 11-20) +2 Mushi Rolls, +2 Detection Range
Level 21-30) +3 Mushi Rolls, +4 Detection Range
Level 31-40) +4 Mushi Rolls, +6 Detection Range



[Insect Instinct]
(3 AP)
The insects are known for defending their host, without a second thought. This is perfect for the aburame, as if the insects move quick enough, they are able to block in coming attacks. Butm the movement of the insects allows the user to prepare for a defence themselves if the insects were to fail.

Level 1-10) Secondary Defence - 5 CP / 2 Round Cooldown
Level 11-20) Secondary Defence - 4 CP / 2 Round Cooldown
Level 21-30) Secondary Defence - 4 CP / 1 Round Cooldown
Level 31-40) Secondary Defence - 3 CP / 1 Round Cooldown



[Strengthened Numbers]
(3 AP)
The insects will continue to breed for the remainder of the aburames life, increasing the numbers living within the host over the duration of their life. The number of bugs allows for the strength of the aburame's insect jutsu to be increased, but also for the insects to act on instinct if the aburame is unable to act for themselves.

Passive) Act while physically stunned - 6 CP
Level 1-10) +1 Mushi HP DMG/Jutsu
Level 11-20) +1d4 Mushi HP DMG/Jutsu
Level 21-30) +1d6 Mushi HP DMG/Jutsu
Level 31-40) +1d8 Mushi HP DMG/Jutsu



Code:
[center][size=16][u][b][Aburame][/b][/u][/size]
[i](10 AP)[/i]
[img]http://31.media.tumblr.com/c8bcfc8f35370b23634fbbb6ab2e91b1/tumblr_moctivkSy31qf2huro4_500.gif[/img]
[i]The Aburame Clan is one of the main clans of Konohagakure. At birth, members of this clan are offered to several special breed of insects as a nest, residing just under their host's skin. These insects will then live in symbiosis with their host from that point on. Because of this, its members are characterised by their use of insects as weapons. The clan members may also carry additional insects in jars or gourds with them on missions. The insects can leave and enter their host's body through various pores. They feed on chakra as a food source, making them quite deadly.[/i][/center]

[size=16][b][u][Gracious Host][/u][/b][/size]
[i](4 AP)
The relationship between the shinobi and the insects is mutually beneficial. The host grants the insects shelter and allows them to feed off their chakra, their body becoming a living hive of tens of thousands of these insects, and in return the insects do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion. Aburame clan members are experts in espionage; they can communicate with the insects, and the insects specialise in stealth because they make no noise or motion during combat.[/i]
[u][b]Special Passive -[/b][/u] Gains Mushi (Insect) Jutsu, 2x Free E/D/C/B Rank, 1x A/S Rank.
[b]Level 1-10)[/b] +1 Mushi Rolls, +1 Detection Range
[b]Level 11-20)[/b] +2 Mushi Rolls, +2 Detection Range
[b]Level 21-30)[/b] +3 Mushi Rolls, +4 Detection Range
[b]Level 31-40)[/b] +4 Mushi Rolls, +6 Detection Range

[hr]
[size=16][u][b][Insect Instinct][/b][/u][/size]
[i](3 AP)
The insects are known for defending their host, without a second thought. This is perfect for the aburame, as if the insects move quick enough, they are able to block in coming attacks. Butm the movement of the insects allows the user to prepare for a defence themselves if the insects were to fail.[/i]
[b]Level 1-10)[/b] Secondary Defence - 5 CP / 2 Round Cooldown
[b]Level 11-20)[/b] Secondary Defence - 4 CP / 2 Round Cooldown
[b]Level 21-30)[/b] Secondary Defence - 4 CP / 1 Round Cooldown
[b]Level 31-40)[/b] Secondary Defence - 3 CP / 1 Round Cooldown

[hr]
[size=16][u][b][Strengthened Numbers][/b][/u][/size]
[i](3 AP)
The insects will continue to breed for the remainder of the aburames life, increasing the numbers living within the host over the duration of their life. The number of bugs allows for the strength of the aburame's insect jutsu to be increased, but also for the insects to act on instinct if the aburame is unable to act for themselves.[/i]
[b]Passive)[/b] Act while physically stunned - 6 CP
[b]Level 1-10)[/b] +1 Mushi HP DMG/Jutsu
[b]Level 11-20)[/b] +1d4 Mushi HP DMG/Jutsu
[b]Level 21-30)[/b] +1d6 Mushi HP DMG/Jutsu
[b]Level 31-40)[/b] +1d8 Mushi HP DMG/Jutsu
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