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PostSubject: Jutsu Charts   Tue Apr 04, 2017 10:53 pm

[Ninjutsu]
Ninjutsu (忍術, Literally meaning: Ninja Techniques) is one of the three main jutsu categories. Ninjutsu is the most nebulous of the three and may most simply be described as anything that is not genjutsu or taijutsu. Most ninjutsu require chakra and hand seals, but this is not always the case since the mere usage of weaponry qualifies as ninjutsu. The huge range of ninjutsu's uses is illustrated by its several sub-classifications: medical ninjutsu, reincarnation ninjutsu, space–time ninjutsu, barrier ninjutsu, sealing jutsu, and Cursed Seal jutsu.

Ninjutsu have a set maximum damage that they can do. They also have a Chakra range required to do them. They may also have negatives, but the maximum damage will be lowered due to extra effects. The chakra range will differ between techniques that have damage and negatives of a certain amount. Below is the chart given for maximum damage and chakra range.

E - Max 4 Base - 1 CP to 3 CP
D - Max 10 Base - 3 CP to 5 CP
C - Max 16 Base - 5 CP to 8 CP
B - Max 24 Base - 8 CP to 11 CP
A - Max 30 Base - 11 CP to 16 CP
S - Ranging 34 - 60 Base - 15 CP+

[Genjutsu]
Genjutsu (幻術, Literally meaning: Illusionary Techniques) is one of the main jutsu categories which uses chakra. Unlike ninjutsu, the effects of genjutsu are not real, being only illusions experienced by those who fall victim to it. According to the First Mizukage, who uses a range of genjutsu, genjutsu falls under the broad category of Yin Release.

Genjutsu has a maximum round stun that can be placed on each rank. It also has a maximum CP damage that it can do. Both of these effects may not be set to maximum on a single technique, but may have a lower of the other with one maxed. The CP costs of genjutsu techniques is similar to ninjutsu and ranges depending on the effects being given. Below is the chart given for maximum stun and maximum CP damage per rank, as well as chakra range per rank.

E - Max 2 Round Base / 4 CP DMG Base - 1 CP to 3 CP
D - Max 4 Round Base / 8 CP DMG Base - 3 CP to 5 CP
C - Max 6 Round Base / 12 CP DMG Base - 5 CP to 8 CP
B - Max 8 Round Base / 18 CP DMG Base - 8 CP to 11 CP
A - Max 10 Round Base / 24 CP DMG Base - 11 CP to 16 CP
S - Ranging 12 - 20 Round Base / Ranging 30 - 50 CP Damage - 15 CP+

[Taijutsu]
Taijutsu (体術, Literally meaning: Body Techniques) is a basic form of techniques and refers to any techniques involving the martial arts or the optimisation of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat.

Taijutsu damage has a maximum set that can be added on top of rank damage. Rank Damage scales with the user as they grow stronger and in ranks. Taijutsu may also apply negatives, but if this is done the maximum damage that can be applied is also lowered. Due to taijutsu requiring no handsigns and less chakra, the chakra ranges for taijutsu is less than that of Ninjutsu and Genjutsu. Below is the chart given for maximum damage per rank, as well as the chakra ranges. Below that is also the range Taijutsu Damage that each rank does.

E - Rank + 3 Base - 1 CP to 2 CP
D - Rank + 7 Base - 2 CP to 4 CP
C - Rank + 11 Base - 4 CP to 7 CP
B - Rank + 15 Base - 7 CP to 11 CP
A - Rank + 19 Base - 11 CP to 15 CP
S - Rank + Ranging 22 - 40 - 15 CP+

[Taijutsu Rank Damage]
Academy Student: 1d4-1 (Min 1)
Genin: 1d4
Advanced Genin: 1d6
Chuunin: 1d8
Advanced Chuunin: 1d10
Jounin*: 2d6
Kage/S-Rank: 2d8

(*Jounin includes Special Jounin)

[Bokijutsu]
A ninja's use of weaponry in combat is known as "bukijutsu" (武器術, Literally meaning: Weapon Techniques). All ninja use a weapon at some time or another during their careers, but not all do so regularly. Weapons can be just as useful on the battlefield as any other jutsu in a ninja's arsenal, either due to the weapon's design, its special abilities, or the unique way in which a ninja combines it with his or her other skills; ninja frequently coat their weapons with their chakra to alter the weapon's properties, a process called chakra flow. Over time, a particular weapon or set of weapons may gain its own fame for one reason or another. Weapons of all types, whether common or rare, are frequently sealed within scrolls or some other flat surface for ease of transport and accessibility in combat.

Bokijutsu have a maximum damage that is lower then most, due to the fact that weapons themselves range in size, sharpness, strength etc. The rank of the jutsu and the weapon they are using determines the maximum damage they are able to do. Due to Bokijutsu requiring no handsigns and less chakra, the chakra ranges for Bokijutsu is less than that of Ninjutsu and Genjutsu. Below is the chart given for maximum damage per rank, as well as the chakra ranges. Below that is also the range Bokijutsu Damage that each rank does, and the bonuses for the weapon type.

E - Rank + 3 Base - 1 CP to 2 CP
D - Rank + 6 Base - 2 CP to 4 CP
C - Rank + 9 Base - 4 CP to 7 CP
B - Rank + 12 Base - 7 CP to 11 CP
A - Rank + 15 Base - 11 CP to 15 CP
S - Rank + Ranging 20 - 45 - 15 CP+

[Bokijutsu Rank Damage]
Academy Student: 1
Genin: 1d4-1 (Min 1)
Advanced Genin: 1d4
Chuunin: 1d6
Advanced Chuunin: 1d8
Jounin*: 1d10
Kage/S-Rank: 2d6

(*Jounin includes Special Jounin)

[Bokijutsu Type Damage]
Small: -2 Negative, +1d4 DMG
Dualwield Small: -3 Negative, +1d4+1 DMG
Medium: -3 Negative, +1d6 DMG
Dualwield Medium: -4 Negative, +1d6+1 DMG
Large: -4 Negative, +1d8 DMG


[Summon Jutsu]
Sumon jutsu are jutsu that are done specifically with or by a ninjas summon / puppet / pet etc. They range in a vary of techniques from ninjutsu to taijutsu and the damage can change depending on the Summon. Some of the jutsu even allow the user to do the jutsu along so of the summon for added effects. Summon jutsu are specific to the user and summon, allowing them to have a slight advantage when they fight on the field.

Summon Jutsu have a maximum damage that is lower then most, due to the fact that Summons themselves range in size, chakra, strength etc. The rank of the jutsu and the summon the user is using determines the maximum damage they are able to do. Due to Summon requiring no handsigns and the summons or users chakra, the chakra ranges for Summon Jutsu is less than that of Ninjutsu and Genjutsu. Below is the chart given for maximum damage per rank, as well as the chakra ranges.

E - Rank + 3 Base - 1 CP to 2 CP
D - Rank + 6 Base - 2 CP to 4 CP
C - Rank + 9 Base - 4 CP to 7 CP
B - Rank + 12 Base - 7 CP to 11 CP
A - Rank + 15 Base - 11 CP to 15 CP
S - Rank + Ranging 20 - 45 - 15 CP+

[Medical Jutsu]
Medical Ninjutsu (医療忍術, Iryō Ninjutsu, Literally meaning: Medical Ninja Techniques) is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or another's body, practised by shinobi categorised as "medical-nin". The use of medical ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons.

Medical jutsu have a lot of different possibilities when it comes to jutsu. Trying to condense them into a single rank and effect would be nearly impossible so below is a provided list of the things that are possible. It also says which each rank it will be possible at doing. When making offensive medical jutsu, the ninjutsu chart is followed. The chart below is only used for defensive / healing techniques.

E Rank - Max 6 HP Healed / Max 3 CP Healed / Max E Rank Negatives Removed / Poisons removed / Superficial Tissue Cuts Closed
D Rank - Max 10 HP Healed / Max 5 CP Healed / Max D Rank Negatives Removed / Poisons Removed / Deep Tissues and Nerve Cuts Closed
C Rank - Max 14 HP Healed / Max 7 CP Healed / Max C Rank Negatives Removed / Poisons removed / Broken Bones Healed
B Rank - Max 18 HP Healed / Max 9 CP Healed / Max B Rank Negatives Removed / Poisons Removed / Internal organs repaired / Eye Implants
A Rank - Max 22 HP Healed / Max 11 CP Healed / Max A Rank Negatives Removed / Poisons Removed / Detached limbs repaired / Eye Implants
S Rank - Ranged 25 - 35 HP Healed / Ranged 14 - 20 CP Healed / Max S Rank Negatives Removed / Poisons Removed / Reviving completely dead

(This is subject to change, and will be notified when/if changed.)

[Min-Maxing]
Min-Maxing refers to a player trying to get maximum DMG, no matter what they roll. E.G: B rank that does 6d4 DMG as opposed to 3d8. We are not allowing players to do this, and any jutsu that is sent in with a DMG range such as 6d4 (6 MIN to 24 MAX) instead of 3d8 (3 MIN to 24 MAX), will have their numbers changed in accordance. This is to keep fair playing field and ensure that people are not doing insane damage output, even if their dice decide to play against them.
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