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 Genjutsu (Mind)

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PostSubject: Genjutsu (Mind)   Wed Apr 05, 2017 10:42 am

(E Rank)

Name) Mind's Wall
Type) Genjutsu
Rank) E
CP Cost) 2
RP Description) All good Genjutsuist's know that the trick to a genjutsu, is not allowing it into your own mind. Mind's wall is a simple technique that allows those that use Genjutsu to place a line of chakra throughout their mind, blocking in any coming Genjutsu.
PvP Effect) DEF vs Genjutsu. +1 to DEF Roll if User knows the Genjutsu DEF against.

Name) Genjutsu: Dream
Type) Genjutsu
Rank) E
CP Cost) 1
RP Description) Pushing their chakra outwards, the user would force themselves into the targets mind. Pushing whatever image they wanted, they would briefly stun them.
PvP Effect) 1 Round stun. Stun is broken if hit. INT/WIS/CHA to Break.
Special Note) Genin gain +1 DEF vs Jutsu, Chuunin gain +2 DEF vs Jutsu, Jounin gain +3 DEF vs Jutsu.

Name) Genjutsu: Weight
Type) Genjutsu
Rank) E
CP Cost) 2
RP Description) The user would force an image of weights being applied to their targets ankles. This would slowly them down in their mind causing them to think they have to put more effort into moving.
PvP Effect) -1 DEX Rolls for 1d4-1 (Min 1) Rounds. Negative removed if hit. INT/WIS/CHA to Break.

(D Rank)

Name) Genjutsu: Focused Images
Type) Genjutsu
Rank) D
CP Cost) 4
RP Description) Genjutsu have the same basis throughout the different ranks. Trapping their targets within their own mind, allowing them to be hurt or drained slowly. The images can be whatever the user wishes and can become quite horrific.
PvP Effect) 1d4 Round stun. Stun is broken if hit. INT/WIS/CHA to Break.

Name) Genjutsu: Draining Presence
Type) Genjutsu
Rank) D
CP Cost) 4
RP Description) Pushing their chakra into the targets minds, they would create the image of a ghostly banshee behind the target. The banshee would hover, and the users chakra would actually be slowly draining their targets chakra. The banshee would give the visualization of where the chakra is going.
PvP Effect) 2 CP DMG and 1 CP DMG for 1d4 Rounds.
Special Note) Jutsu can be broken, but takes targets turn. INT/WIS/CHA to Break.

(C Rank)

Name) Genjutsu: Prominent Images
Type) Genjutsu
Rank) C
CP Cost) 6 (8 if 2 targets)
RP Description) Forcing their chakra outwards, the user would force it into their target (Or targets) minds and try to trap them briefly. The images provided by this jutsu can become very horrific and cause temporary paralysis.
PvP Effect) 1 Target) 1d4+1 Round stun. 2 Targets) 1d4 Round stun. Stun is broken if hit. INT/WIS/CHA to Break.

Name) Genjutsu: Forceful Exertion
Type) Genjutsu
Rank) C
CP Cost) 6
RP Description) With a quick seal chain, the user would force the image of chains reaching out to the target. The sense of heavy weight would come across them as they feel that all the jutsu they do are weighing down on their chakra network.
PvP Effect) +1 to Jutsu CP Costs for 1d4 Rounds.
Special Note) Jutsu can be broken, but takes targets turn. INT/WIS/CHA to Break.

(B Rank)

Name) Genjutsu: Mass Images
Type) Genjutsu
Rank) B
CP Cost) 4 + 2 per additional target
RP Description) The user would gather a large amount of chakra within their mind and then blast it outwards. As it goes outwards, it would enter the minds of their targets and briefly stun them with horrific images of the users choice.
PvP Effect) AoE - Up to 3 Targets) 1d4 Round Stun. Stun is broken if hit. INT/WIS/CHA to Break.

Name) Genjutsu: Demonic Sapling
Type) Genjutsu
Rank) B
CP Cost) 8
RP Description) The user would enter their targets mind, and push an image of a demonic presence standing above the user. The target would see their chakra be taken away from their body and head towards the demonic presence, feeling drained.
PvP Effect) 2d6 CP DMG, User gains 1/2 CP equal to DMG Rolled.
Special Note) If user has bonus CP DMG, they ONLY gain 1/2 CP equal to the original 2d6.

(A Rank)

Name) Genjutsu: Iron Maiden
Type) Genjutsu
Rank) A
CP Cost) 13
RP Description) Forcing their chakra outwards, the image of an iron maiden would appear behind the target. It would open quickly and then trap the target inside. The trick to this jutsu is inflicting pain within the mind so that any small amounts of pain dealt will not wake them up.
PvP Effect) 1d4+1 round Stun. Target may be hit by Basic Taijutsu and Tools. If hit by these, stun is not broken. If hit by any other source, stun is broken. INT/WIS/CHA to Break.
Special Note) DMG Bonuses apply to Taijutsu and Tools. If target is hit for more then 5 HP in a single hit, the jutsu is broken.

Name) Genjutsu: Locking Presence
Type) Genjutsu
Rank) A
CP Cost) 13
RP Description) Focusing their chakra outwards, the user would force the image of the target being locked in complete darkness. No visible way to escape, and the realism makes it near impossible to escape from this jutsu.
PvP Effect) 1d6+1 Round Stun. Stun is broken if hit.  INT/WIS/CHA to Break.
Special Note) Break DC is equal to Original ATK Roll + 5 and decays by 1 every round.

(S Rank)

Name) Genjutsu: Succubus
Type) Genjutsu
Rank) S
CP Cost) 20
RP Description) Considered one of the most dangerous Genjutsu, the user would force their chakra outwards and into the minds of all enemies on the battle field. Those that are caught would see the user transform into a large succubus that would slowly drain their chakra.
PvP Effect) Mass AoE - All Enemies) 2d6+1 Round Stun, 2 CP DMG each round Stunned. Stun is broken if hit.  INT/WIS/CHA to Break.
Special Note) CP DMG Stays after the stun is broken by hit. If breaking out themselves, still suffer CP DMG for 1/2 of the remaining rounds.
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