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 Academy Jutsu

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Join date : 2017-04-03

PostSubject: Academy Jutsu   Wed Apr 05, 2017 11:06 am

(E Rank)

Name) Kai (Release)
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) By focusing their chakra whilst under a genjutsu, the user is able to force it to their mind and attempt to release themselves. This is effective in most situations, but depending on how strong the genjutsu is, the user may have to spend more chakra.
PvP Effect) WIS/INT/CHA vs DC to escape from Genjutsu. User spends more CP depending on the Rank of the Genjutsu.
Special Note) +1 CP for D Rank, +2 CP for C Rank, +3 CP for B rank, +4 CP for A Rank, +6 CP for S Rank.

Name) Substitution Technique
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react.
PvP Effect) Dodge) WIS vs ATK

Name) Cloak of Invisibility
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers.
PvP Effect) +5 Concealment Roll
Special Note) Not useable in Combat

Name) Clone Technique
Type) Academy Jutsu
Rank) E
CP Cost) 2 + 1 per round maintined (Per Clone)
RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation.
PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4 DMG. Uses users STR/DEX to ATK/DEF.
Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max.
Special Note) Does not gain ANY Bonuses from the user.

Name) Rope Escape
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape.
PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc

Name) Henge
Type) Academy Jutsu
Rank) E
CP Cost) 2 CP per 1 round Maintained
RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form.
PvP Effect) +5 Deception Roll
Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.

Name) Wall Walking
Type) Academy Jutsu
Rank) E
CP Cost) 1 CP Per round maintained
RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat.
PvP Effect) Allows user to walk on Walls / Vertical surfaces
Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.

Name) Water Walking
Type) Academy Jutsu
Rank) E
CP Cost) 1 CP Per round maintained
RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat.
PvP Effect) Allows user to walk on Water / Sinking Surfaces.
Special Note) Must know Wall Walking before learning.
Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.[/b]
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