A very late entry into the academy due to her families very time strict practices. She was entered into the academy at the age of sixteen but has repeatedly failed every exam put to her so far, This is due to her constant pull back to her family and its demands place upon her. Now 18 she hopes to finally pass the academy and move on with her kunoichi way of life, Though also make her families name and craft known.
.: Theme Songs :.
:
.: Main Song 1 :.
.: Main Song 2 :.
.: Battle Song :.
[/b]
Last edited by TurkeyTap on Sat Jul 15, 2017 9:44 pm; edited 3 times in total
TurkeyTap
Posts : 11 Join date : 2017-06-07
Subject: Re: [Konohagakure] Namiko Fri Jun 09, 2017 4:01 am
.: Bingo Book Information :.
.: Village :. Konohakure
.: Rank :. Academy Student
.: Element(s) :. Unknown
: Attack Style :. Using a mix of weapon & ninjutsu based techniques, She is trying to blend the two into a flowing fighting form.
.: Toolbag :. None
.: Squad :. None
.: Sensei :. None
.: Goals :. - Pass Academy - Become Chunnin - Become Jounin - Place Into A Squad
.: Life Goals :. - Master A Combat Field - Find Friends - Love Maybe?
.: Nindo :. "For every light, There is darkness. For those afraid of this darkness, I am here to carry the burden. To once again let them walk in the light, Whilst I hold back the darkness"
TurkeyTap
Posts : 11 Join date : 2017-06-07
Subject: Re: [Konohagakure] Namiko Fri Jun 09, 2017 11:58 pm
.: Ability Information :.
Hansha (The Mirror Blade)
(15 AP)
Spoiler:
A small, Not so well known family residing within Konohagakure and often found to be the ones forging a small amount of weapons and armaments for the Shinobi of the village. Those who do know of them speak highly of their skill with their Mirror Forge's and even more so of the techniques they posses with the weapons forged within them. Though most weapons forged by the Hansha are true "Mirror Weapons" they only awaken their true potential in the hands of the Hansha, The Dance of the Mirror Blade. An interesting and at times deadly ability if used correctly, Capable of reflecting even some Genjutsu techniques back towards their caster if successful. Even Hansha young lings are trained in the way of the forge and their dance, Allowing for them to easily hold their ground if needed in combat and wait for backup to arrive. One notable trait of the Hansha is that they all posses silver or white hair from birth, Unable to dye or stain it the color will always shine through. Also, Their weapons much like the name implies, All seem to have a reflective surface where any trace of metal can be found. This mirror metal is the signature hallmark of the Mirror Forge and its techniques.
[The Mirror Forge] (7 AP)
Spoiler:
The Hansha learn from a young age to tame the wild flame of the Mirror Forge. Learning to shape and mold the Mirror weapons their family uses for all their techniques. Through this constant exposure to the high temperatures, their bodies cells adapt. This allows longer time at the forge, Increasing their pain threshold and stamina under a work load. When it comes time to test each weapon, As much time is spent as it was with the forge. Through this dedication and care to their weapons, The Hansha are able to use them more effectively throughout any scenario.
Passive: -2 to Weapon Negatives 1-10: +0 ATK/DEF Rolls, +5 HP 11-20: +1 ATK/DEF Rolls, +10 HP 21-30: +2 ATK/DEF Rolls, +15 HP 31-40: +3 ATK/DEF Rolls, +20 HP
[Path of the Mirror Blade] (8 AP)
Spoiler:
When the weapons are finally forged and tested for its capabilities, The true training begins. From dawn till dusk the Hansha are forever with their weapon, Spending countless hours both training and maintain their most prized possession. Each weapon a Hansha makes is special to them, And through this bond with it they are able to strike as one being, As if the weapon was apart of them. Even on attacks that seemingly miss, They are able to always cause the very tip of the blade to strike in such a way small cuts begin to form on their opponent.
1-10: +0 Bokijutsu Rolls, +1 HP DR/HIT (Universal), 1 DMG Return On Melee Attacks (Hit or Miss) 11-20: +1 Bokijutsu Rolls, +2 HP DR/HIT (Universal), 1d4 DMG Return On Melee Attacks (Hit or Miss) 21-30: +2 Bokijutsu Rolls, +3 HP DR/HIT (Universal), 1d6 DMG Return On Melee Attacks (Hit or Miss) 31-40: +3 Bokijutsu Rolls, +4 HP DR/HIT (Universal), 1d8 DMG Return On Melee Attacks (Hit or Miss)
[Dance of the Mirror Blade] (Special Passive)
Spoiler:
Though their chakra network is nothing special compared to that of other families, One unique trait does begin to rise. Over time the Hansha's chakra network slowly grows through to their weapon, This allows the Hansha to use their signature stance the Dance of the Mirror Blade. This special stance allows them to reflect incoming jutsu of a special nature back toward their caster, Not only saving the Hansha from harm but placing the jutsu back upon its caster. This works by reflecting the incoming jutsus chakra with the Hansha's own through their weapon, So that the jutsu never truly touches the Hansha.
5 CP to activate, 2 to maintain. 11-20: +1 ATK/DEF, +1d4 Bokijutsu HP DMG/Jutsu, May Mirror C Rank and Below Jutsu 21-30: +2 ATK/DEF, +1d6 Bokijutsu HP DMG/Jutsu, May Mirror B Rank and Below Jutsu 31-40: +2 ATK/DEF, +1d8 Bokijutsu HP DMG/Jutsu, May Mirror A Rank and Below Jutsu
[The Mirror Technique]
Spoiler:
When the enemies chakra makes contact with the Hansha's chakra network within their weapon it not only mirrors the technique, But reflects it directly back toward its caster. This removes the Hansha from harms way, And allows them to turn the tide of a battle against foes they may usually suffer against.
PvP: 5 CP - Bukijutsu DEF vs Stuns / Negatives / DoT - User's Bukijutsu DEF Roll vs Attacker's ATK Roll. On success, Attacker would suffer the intended negative effect that would have been applied to the user. (All bonuses that the original Attacker would have applied.)
Last edited by TurkeyTap on Sun Jun 11, 2017 4:19 pm; edited 1 time in total
TurkeyTap
Posts : 11 Join date : 2017-06-07
Subject: Re: [Konohagakure] Namiko Sat Jun 10, 2017 12:00 am
.: Custom Items :.
None
TurkeyTap
Posts : 11 Join date : 2017-06-07
Subject: Re: [Konohagakure] Namiko Sat Jun 10, 2017 12:06 am
.: Known Jutsu :.
.: Taijutsu :.
Spoiler:
.: E :. None
.: D :. None
.: C :. None
.: B :. None
.: A :. None
.: S :. None
.: Bukijutsu :.
Spoiler:
.: E :. None
.: D :. None
.: C :. None
.: B :. None
.: A :. None
.: S :. None
.: Elementless / Sealing :.
Spoiler:
.: E :. Name) Kai (Release) Type) Ninjutsu Rank) E CP Cost) 2 RP Description) By focusing their chakra whilst under a genjutsu, the user is able to force it to their mind and attempt to release themselves. This is effective in most situations, but depending on how strong the genjutsu is, the user may have to spend more chakra. PvP Effect) WIS/INT/CHA vs DC to escape from Genjutsu. User spends more CP depending on the Rank of the Genjutsu. Special Note) +1 CP for D Rank, +2 CP for C Rank, +3 CP for B rank, +4 CP for A Rank, +6 CP for S Rank.
Name) Substitution Technique Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react. PvP Effect) Dodge) WIS vs ATK.
Name) Rope Escape Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape. PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc.
Name) Wall Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat. PvP Effect) Allows user to walk on Walls / Vertical surfaces Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name) Water Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat. PvP Effect) Allows user to walk on Water / Sinking Surfaces. Special Note) Must know Wall Walking before learning. Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.