Name) Dodge Type) Taijutsu Rank) ~ CP Cost) ~ RP Description) The user is able to quickly move out of the way of any incoming attacks. This is commonly known by most shinobi as "Dodging". PvP Effect) DEX vs ATK to Dodge
Name) Chakra Bracers Type) Taijutsu Rank) ~ CP Cost) 2 RP Description) Masami is able to push her chakra from the tenketsu in her wrists and surround them. The chakra forms bracers on her arms, that are able to block incoming attacks from weapons and jutsu. Depending on the amount if chakra used, Masami is able to increase the strength of the chakra to have a higher chance of succeeding. PvP Effect) DEX vs ATK to Block. Special Note) Can not be used to block S Rank Jutsu.
Name) Taijutsu: Light Strike Type) Taijutsu Rank) E CP Cost) 1 RP Description) The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified. PvP Effect) Rank Tai DMG + 1 Special Note) Prerequisite to learn any other Taijutsu.
Name) Taijutsu: Chakra Strike Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to expand chakra and coat it over a body part. As they do this, they would launch at their target and attempt to hit them, inflicting minor damage. PvP Effect) Rank Tai DMG + 1d6 DMG
Name) Taijutsu: Reversal Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to follow the movements of their enemy. IF they launch a taijutsu attack onto them, the user is able to quickly turn the attack around on them and inflict minor damage. PvP Effect) DEX Def VS Taijutsu, If successful, Attacker takes Rank Tai DMG + 1 DMG Special Note) Can be used on Basic Attacks and up to A Rank Taijutsu, DMG Bonuses do not apply.
Name) Scalpel Jutsu: Single Precision Type) Taijutsu Rank) C CP Cost) 7 RP Description) Masami has perfect her chakra scalpels to a point where she now uses them offensively for most battles. Using her Byakugan and knowledge of the human body, Masami is able to attack her opponent and cut their Chakra Network or their nervous system. Depending on where she aims, the effect can be amplified and depending how much chakra she puts into her scalpels and how many times she attacks, the effects will be stronger. She considers this her signature now, and combined with Juken and the Byakugan, is considered extremely dangerous. PvP Effect) +1 VS Block - Rank Taijutsu + 2d4+1 DMG - If target has Regen, they lose 1 for 1d4+1 Rounds Special Note) Depending on the type of DMG done, either HP or CP Regen is lost. (Juken must be active for CP Regen to be removed) Special Note) Regen removal stacks to a maximum of 3, Rounds stack indefinitely.
Name) Taijutsu: Double Strike Type) Taijutsu Rank) C CP Cost) 5 RP Description) Dashing forward, the user would push chakra to their fists or legs. The chakra would allow for the impact onto their target to be stronger. Each time it hits, the shot would be amplified and inflict extra pain. PvP Effect) Rank Tai DMG + 2d4
Name) Taijutsu: Preperation Type) Taijutsu Rank) C CP Cost) 4 RP Description) Preparing ones self for an attack is just as important as the attack itself. Developed to encourage taijutsu users to prepare before just dashing in, the chakra focus would allow for a more inflicted and precise attack. PvP Effect) Adds +1 to next Taijutsu ATK and +1d6 DMG Special Note) Can spend 2 rounds focus to double the PvP Effect.
Name) Taijutsu: Cross Bar Type) Taijutsu Rank) C CP Cost) 6 RP Description) With chakra infused into their arms the user would cross them infront of themselves into an x formation. The chakra, aswell as the strength of their body, the user would be able to block most attacks coming their way. PvP Effect) DEX vs ATK to block Special Note) If Block B Rank, +1 CP. If Blocking A Rank, +2 CP. Can not block S Rank.
Name) Scalpel Jutsu: Double Precision Type) Taijutsu Rank) B CP Cost) 10 RP Description) Masami has perfect her chakra scalpels to a point where she now uses them offensively for most battles. Using her Byakugan and knowledge of the human body, Masami is able to attack her opponent and cut their Chakra Network or their nervous system. Depending on where she aims, the effect can be amplified and depending how much chakra she puts into her scalpels and how many times she attacks, the effects will be stronger. She considers this her signature now, and combined with Juken and the Byakugan, is considered extremely dangerous. PvP Effect) +1 VS Block - Rank Taijutsu + 2d6+1 DMG - If target has Regen, they lose 1 for 1d6+1 Rounds Special Note) Depending on the type of DMG done, either HP or CP Regen is lost. (Juken must be active for CP Regen to be removed) Special Note) Regen removal stacks to a maximum of 3, Rounds stack indefinitely.
Name) Taijutsu: Dragon's Rage Type) Taijutsu Rank) B CP Cost) 9 RP Description) Forcing their chakra into their fists, the user would dash at the opponent quickly. The chakra would be visible on their fist and int the shape of a dragons head. The impact would be quite substantial and leave wounds that need to be healed. PvP Effect) Rank Tai DMG + 2d6 + 1
Name) Taijutsu: Open Palm Type) Taijutsu Rank) B CP Cost) 8 RP Description) Forcing chakra into their palm the user would dash forwards, holding an open palm. The strike on the target would be quite blunt, leaving them temporary winded and unable to act for a small amount of time. PvP Effect) Rank Tai DMG + 1d8, 1d4 Round Stun. If they are hit, stun is broken. DEX/STR/CON to Break.
Name) Scalpel Jutsu: Triple Precision Type) Taijutsu Rank) A CP Cost) 14 RP Description) Masami has perfect her chakra scalpels to a point where she now uses them offensively for most battles. Using her Byakugan and knowledge of the human body, Masami is able to attack her opponent and cut their Chakra Network or their nervous system. Depending on where she aims, the effect can be amplified and depending how much chakra she puts into her scalpels and how many times she attacks, the effects will be stronger. She considers this her signature now, and combined with Juken and the Byakugan, is considered extremely dangerous. PvP Effect) +2 VS Block - Rank Taijutsu + 2d8+1 DMG - If target has Regen, they lose 2 for 1d6+1 Rounds Special Note) Depending on the type of DMG done, either HP or CP Regen is lost. (Juken must be active for CP Regen to be removed) Special Note) Regen removal stacks to a maximum of 3, Rounds stack indefinitely.
Name) Taijutsu: Unwavering Assault Type) Taijutsu Rank) A CP Cost) 15 RP Description) With a quick leap, the user would appear infront of their opponent almost instantly. With punch after punch, they would get off about fifteen punches within the course of a few seconds. IT is not recomended to block this technique, as the attack can usually break through it. PvP Effect) +2 VS Block, Rank Tai DMG + 2d8 Special Note) If target blocks and ATK roll is within 5 of the DEF roll, DMG is rolled and target takes 1/4.
Name) Scalpel Jutsu: Quadruple Precision Type) Taijutsu Rank) S CP Cost) 20 RP Description) Masami has perfect her chakra scalpels to a point where she now uses them offensively for most battles. Using her Byakugan and knowledge of the human body, Masami is able to attack her opponent and cut their Chakra Network or their nervous system. Depending on where she aims, the effect can be amplified and depending how much chakra she puts into her scalpels and how many times she attacks, the effects will be stronger. She considers this her signature now, and combined with Juken and the Byakugan, is considered extremely dangerous. PvP Effect) +2 VS Block - Rank Taijutsu+2d10+2d4+1 DMG - If target has Regen, they lose 2 for 2d4+1 Rounds Special Note) Depending on the type of DMG done, either HP or CP Regen is lost. (Juken must be active for CP Regen to be removed) Special Note) Regen removal stacks to a maximum of 3, Rounds stack indefinitely.
Name) Taijutsu: Turmoil Type) Taijutsu Rank) S CP Cost) 20 RP Description) Turmoil is an attack that can be very dangerous if perfected. The user would move so quickly, that their attacker is unable to locate them straight away. Within seconds, they would be attacking their opponent, leaving them confused as to where and what to defend against. The speed and strength demonstrated by a user of this Taijutsu shows they are at the pinnacle of Taijutsu users. PvP Effect) Rank Tai DMG + 2d8 + 2d6, 1d4 Round Stun. If they are hit, stun is broken. DEX/STR/CON to Break.
.: Jūken :.
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Name) Jūken: Pointed Strike Type) Jūken Rank) E CP Cost) 2 RP Description) The user would force their chakra into a sepcific point of their target. The blow would hit them, and slow their reaction times for a brief moment of time. PvP Effect) Rank Tai DMG + 1, -1 to their next DEF Roll.
Name) Jūken: Focusing Gentle Fist Type) Jūken Rank) E CP Cost) 2 RP Description) Focusign her chakra, Masami would allow it to spread to her fingertips. THis becomes extremley useful when using her Jūken as it allows for the chakra to spread evenly and allow for more use. PvP Effect) Applies Jūken Application to the next 1d4-1 (Min 1) rounds, without a CP Cost.
Name) Jūken: Art One Blow Body Type) Jūken Rank) D CP Cost) 3 RP Description) Forcusing their chakra, the user would force their chakra from their tenketsu, removing any form of physical stun that is currently holding them. This is useful, as the chakra from the tenketsu can damage anyone that is holding them. PvP Effect) +2 to Break Attempts if Physically Stunned. If being physically held by a target, they take 1d6 DMG.
Name) Eight Trigrams: Palm Rotation Type) Taijutsu Rank) C CP Cost) 6 RP Description) By spinning rapidly, the user is able to release chakra from their chakra points simutaneously. Doing this, ther chakra would spin with them allowing them to block incoming attacks. The draw back is that it is not able to block any one coming in to physically attack them. PvP Effect) DEX +1 vs ATK to Block for user and allies in melee range Special Note) If Blocking B Rank, +1 CP, If Blocking A Rank, +2 CP. If Blocking S Rank, +4 CP. Special Note) Can not be used to block any form of Melee Attack
Name) Jūken: Twin Lion Fists Type) Jūken Rank) B CP Cost) 6 + 1 Per Additional Target RP Description) The user changes the shape of chakra released from both hands into large guardian lion-shaped shrouds. Doing so greatly increases range and destructive power. The lion heads drain the chakra network of those they touch. It is an extremely difficult ability to learn, as the slightest mistake in chakra control will lead to failure, meaning it is a feat requiring the Byakugan. PvP Effect) +1d6 DMG to Taijutsu. Taijutsu are considered range, and may hit an additional 2 targets. 2d4 Rounds. Special Note) +1 CP is paid Per Target, per round.
.: Suiton :.
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Name) Suiton: Spittle Type) Ninjutsu Rank) E CP Cost) 2 RP Description) With a quick gather of chakra, the user is able to spit a stream of water at their target. Imbued with chakra, the damage is minimal but noticeable. PvP Effect) 1d4 DMG to Target
Name) Suiton: Heavy Feet Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would use the water in the ground and attempt to surround their targets feet. If successful, the water woul become heavier and slow the target down. PvP Effect) -1 DEX Dodge Attempts for 1d4 rounds
Name) Suiton: Water Senbon Type) Taijutsu Rank) D CP Cost) 2 per Thrown. RP Description) The user would take their senbon and coat them in water which would become slightly harder. Doing this, they would throw them at their target and attempt to pierce into them. PvP Effect) Follows Senbon Rules. Each thrown gains +1d4 DMG
Name) Suiton: Water Puddle Type) Supplementary Rank) C CP Cost) 4 + 1 Per Round Maintained RP Description) It is known that most suiton jutsu require a source. Over the years, suiton users have used the natural water within the ground. Some shinobi developed the water puddle technique that would allow them to strengthen their water jutsu by creating a puddle, from their body, on the battlefield to utilize for their jutsu. PvP Effect) 1d6 Rounds - All Suiton Jutsu gain +1d4 DMG (Offensive Only) and Suiton Jutsu cost -1 CP. Special Note) Can be ended early. Allies and Enemies benefit from this puddle.
.: Fuuton :.
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Name) Fuuton: Gust Type) Ninjutsu Rank) E CP Cost) 2 RP Description) With a short seal chain, the user would send out a gust of wind directly at their opponent to do minimal damage. PvP Effect) 1d4 DMG
Name) Fuuton: Breezed Block Type) Ninjutsu Rank) E CP Cost) 2 RP Description) Utilizing their chakra, the user would push it outwards. This would allow the wind around them to push the melee attacker to the side and cause them to miss. PvP Effect) WIS Block VS Melee. Special Note) Can not be used to block B rank and above jutsu.
Name) Fuuton: Quickened Step Type) Supplementary Rank) D CP Cost) 3 RP Description) Focusing their chakra before attacking with a melee attack. The user would push the wind to around them and increase their speed briefly to allow for a faster attack. PvP Effect) Free Action) Must be used before a Melee ATK - Adds +1 to ATK Roll
Name) Fuuton: Quiet Step Type) Supplementary Rank) C CP Cost) 5 RP Description) Utilizing their chakra, the user is able to naturalize the wind around themselves and allies, giving them an upper hand if they wish to hide. This is greatly used to engage before a battle. PvP Effect) +5 to Concealment Rolls for user and allies for 1d4 rounds.
Name) Fuuton: Flight Type) Supplementary Rank) A CP Cost) 8 + 2 per round maintained RP Description) Focusing their chakra into their feet, the user is able to lift themselves up and virtually fly. THis assists in becoming quicker, allowing for them to dodge and strike their opponent easier. PvP Effect) +2 to Dodge and Melee Attack rolls. special Note) Lasts until user decides to cancel it.
.: Medical :.
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Name) Medical: Assessment Type) Medical Rank) ~ CP Cost) ~ RP Description) Using their knowledge of first aid and the human body, the user is able to make a visual assessment of wounds. If the damage dealt is quite large, the user is able to use chakra assessment. This is done by forcing their chakra onto the body and slowly move over their patient. As they move, the chakra would vibrate gently through their body and be able to assess any internal wounds the patient has. Including, but not limited to: Broken Bones, Nerve Damage, Internal Bleeding etc. PvP Effect) Visual Assessment: Reveals total DMG done in last round, doesn't take turn. Chakra Assessment: Reveals total Missing HP over Fight, takes turn. If done out of combat, Chakra Assessment reveals Current HP and Total HP.
Name) Perfect Surgery Type) Medical Rank) ~ CP Cost) 1 CP per 3 HP Healed and 1 CP per round of negative removed RP Description) Masami has perfected her medical training to a point where she is now one of the leading medical shinobi in Konoha. Her surgical techniques and chakra control is being taught throughout the hospital. She has developed a way for herself to be able to do something she calls "Perfect Surgery" which if given the time, Masami is able to heal all wounds to her patients and remove any lingering effects they may have. PvP Effect) Can not be used in combat - Heals target to full HP and removes any negatives Special Note) Can be used to bring someone back to life, if not under -20 HP. For every -1 HP, Masami spends 1 CP.
Name) Cerebral Control Type) Medical Rank) ~ CP Cost) 1 CP per IRL minutes RP Description) Using her chakra, Masami is able to pulse it into the cerebral cortex of the target. Using the neuron's she is able to move her chakra and instruct her target to tell the truth on whatever matter she is asking about. This can be done for as long as Masami wishes, as long as she is making contact with the person. PvP Effect) Out of Combat, Target must tell the truth. Can be maintained aslong as Masami is touching the targets head. Masami can also hear the targets thoughts, allowing her to deterime if they are going to try and tell a lie. Special Note) Target can pull head away at anytime, or forcefully remove Masami.
Name) Empathetic Touch Type) Medical Rank) ~ CP Cost) ~ RP Description) Masami has developed a way to ease her patients of suffering and help them onto the after life. With a touch, she is able to use her chakra and pulse it into the temporal lobe of her patient, infected their limbic system. Their emotions would be felt by Masami, and by adjusting her chakra, she is able to change their emotions so that they are able to carry on without a worry or pain. This can also be done on people who are more awake, but they can become aware of it. The normal coloring of her eyes can also change, depending on how much chakra she is having to focus and the emotion she is trying to push onto the target. PvP Effect) Out of Combat, Can numb pain and feel / change peoples emotions. Special Note) If used on someone awake, they may be able to understand that Masami is effecting their emotions.
Name) Medical: Sterility Field Type) Medical Rank) ~ CP Cost) ~ (X in Combat) RP Description) Masami developed this technique to allow her to perform her surgiers wherever she is. Injuries can happen anywhere and no matter the situation, lives need to be saved. By using the Tenketsu in her back, she pushes the chakra outwards and makes a solidified dome around herself, the patient and anyone else that is needed. The area inside the dome would be considered sterile and acceptable to perform surgery, as any bacteria would be removed from it using the initial expansion of chakra to form the Dome. PvP Effect) No PvP effect out of Combat, but creating a sterile field. In combat, User can separate themselves and their Patient, also bystanders (Max 2 others) from combat. User spends 10 CP initially to form the dome, that has 10 HP. The spend extra CP according to what they wsh to do. +5 CP per Bystander. +1 CP per 2 HP added to the dome (Max +40 HP). All those within the dome may not make any Offensive actions (Including buff jutsu etc). Only medical jutsu may be performed within the Dome, including surgical (Even those that say that may not be used in battle). Enemies may ATK the dome directly, and do not need to make an ATK Roll against it. Special Note)The dome can not be critically hit, but any CP DMG done to the dome is automatically x2. Special Note) All those inside are removed from the Initiative order, and if the dome is destroyed, are placed at the end of the order in the sequence they choose. Special Note) For learning purposes, jutsu uses B rank gates but is not considered B rank.
Name) Dojutsu: Optical Seal Type) Medical / Fuuinjutsu Rank) ~ CP Cost) ~ RP Description) With the death of the Hyuga clan and the destruction of many Byakugan, Masami took it upon herself to uphold the way of the Hyuga. Although she has rejoined the families, and rid of the cursed seal, she developed a way to ensure the eyes are always in teh hands of the Hyuga and kept that way. By studying a small portion of Fuuin and by understand the eye so deeply, she has developed a way to place a seal on the back of the eye, on the optical nerve. This seal will only activate under two circumstances. One, the holder of the seal willingly activates the seal to destroy their eyes. Two, the eye is being extracted and the optical nerve is broken. When the seal is broken, the optical nerve and any chance of preserving the dojutsu is destroyed. PvP Effect) The Dojutsu can not be extracted to be implanted into another person and is destroyed in the process, if attempted. Special Note) Only teachable by Masami Hyuga. Special Note) The seal can be removed temporarily by anyone that knows how to use the seal. This allows for the dojutsu to be transferred to another person, but once the optical nerves reattach, the seal is reactivated.
Name) Medical: Basic First Aid Type) Medical Rank) E CP Cost) ~ RP Description) Using their basic first aid understanding and a first aid kit, the user would quickly clean and wrap the wounds. This can only be done minimal times due to the first aid kid. PvP Effect) Heals 1d4 HP Special Note) Only useable once in combat, and twice out of combat. Replenishes when returning to village.
Name) Medical: Basic Healing Type) Medical Rank) E CP Cost) 2 RP Description) Focusing a small amount of chakra into their hands, the user would send it into their targets wounds. This would heal minor cuts and close superficial wounds. Taught to most shinobi learning to be medical shinobi. PvP Effect) Heals 1d4 HP
Name) Medical: Minor Healing Type) Medical Rank) D CP Cost) 4 RP Description) Using a bit more chakra, the user would push their chakra into a wound. This would allow them to close wounds that are potentially deeper and close any cuts made through deep tissue. PvP Effect) Heals 1d8 HP
Name) Medical: Regeneration Aid Type) Medical Rank) D CP Cost) 5 RP Description) The user would force their chakra into their targets body. After a moment, chakra would flow into their targets chakra network and increase their natural regeneration for a moment. PvP Effect) +1 CP Regen for 1d4 rounds
Name) Medical: Stop Bleeding Type) Medical Rank) D CP Cost) 4 RP Description) Forcing their chakra into an active would that is bleeding or causing them increased pain. The user would be able to close the wound and allow for the bleeding to stop. PvP Effect) Removes any DoT effects on the user. Special Note) Additonal 2 CP if DoT removed was caused by C Rank Jutsu. Additional 4 CP if DoT removed was caused by B rank Jutsu. Can not be used to removed DoT cause by A Rank and above jutsu.
Name) Medical: Healing Jutsu Type) Medical Rank) C CP Cost) 6 RP Description) Slightly better then Minor Healing, the user is able to use their chakra to close wounds that are down to bone. If given the time, they are able to heal broken bones as well. PvP Effect) Heals 1d10+1 HP Special Note) Can fix broken bones if used out of combat.
Name) Medical: Poison Removal Type) Medical Rank) C CP Cost) 6 CP RP Description) Utilizing their chakra, the user is able to remove a portion of poison from their allies body whilst in combat. If given the time, they can completely remove the poison. PvP Effect) Removes current Damage Over Time caused by poisons B rank and below from their target. Special Note) If used out of combat, HP DMG done by poison is healed as well.
Name) Medical: Basic First Aid Type) Medical Rank) C CP Cost) ~ RP Description) Using their first aid knowledge, user is able to apply bandages, ointments or wraps to wounds. This is taught to most shinobi just in case there are no medical shinobi around. This can only be done for certain wounds, and is not recomended to be done if you are alone in combat. PvP Effect) Heals 1d8 HP Special Note) Only useable once in combat (Not on User), and twice out of combat. Replenishes when returning to village. Special Note) Anyone can learn this jutsu, regardless if specializing in medical.
Name) Medical: Enhanced Mitosis Type) Medical Rank) C CP Cost) 6 RP Description)Focusing their chakra into the users tissues, they would focus specifically on their tissue cells. Forcing their chakra into them, they would push their targets cells to replicate at 2x the normal rate, allowing for their natural regeneration to be increased. PvP Effect) Heals 1d6 HP and +1 HP Regen for 1d6 Rounds
Name) Medical: Eye Implant Type) Medical Rank) B CP Cost) ~ RP Description) A surgery that some medical shinobi chose to learn. Eye implant allows for the medical shinobi to implant an eye into their target without damaging it and keep it's properties. PvP Effect) Not usable in battle. Surgery performed with DM Permission and PC permission.
Name) Medical: Intermediate Healing Type) Medical Rank) B CP Cost) 10 RP Description) Focusing their chakra to a higher standard, this healing jutsu is standard for most medical shinobi. Allowing the user to heal substantial amounts of damage and even repair internal organs that have been damaged. PvP Effect) Heals 2d8 HP
Name) Medical: Chakra Scalpel Type) Medical Taijutsu Rank) B CP Cost) 9 RP Description) Chakra scalpel is a technique that is used by medical shinobi who are performing surgery. Able to make a cut on the target without causing infection. It can also be used offensively by highly skilled shinobi, but takes great precision and finesse. The damage done by this jutsu is quite substantial and can only be healed by jutsu of the same rank. PvP Effect) DEX vs DEF, 2d8 + 1d4 DMG Special Note) HP DMG caused by chakra scalpel can only be healed by B Rank and above Healing Jutsu
Name) Medical: Body Retention Type) Medical Rank) B CP Cost) 9 RP Description) Focusuing their chakra, the user is able to repair any current lingering damage on the target that may be inhibiting their performance. This is quite a useful jutsu, as it can change the tide of battle. PvP Effect) Removes any negatives applied to the target by A Rank and below jutsu.
Name) Medical: Limb Reattaching Type) Medical Rank) A CP Cost) ~ RP Description) Surgery jutsu used by medical shinobi to reattached a limb removed by traumatic event. Quite a difficult procedure, but those that are capable shinobi are able to reattach the limb so it functions just as if it was never removed. PvP Effect) Not Useable in Battle - Surgery to reattach any removed limb from their target. (Apart from the head.)
Name) Medical: Advanced Healing Type) Medical Rank) A CP Cost) 14 RP Description) With a larger amount of chakra, the user is able to push their chakra into a target and heal a large wound. This is used in dire situations, and can be used to quickly reconnect damaged nerves, heavy bleeding and even close stab wound, with an entrance and exit point, instantly. PvP Effect) Heals 2d10 HP
Name) Medical: Resuscitation Type) Medical Rank) S CP Cost) 20 RP Description) Resuscitation is a very advanced medical technique. It is the ability to push their Chakra into a presumed dead or unconscious patient's heart and potentially wake them up. This can be considered to be a dangerous jutsu as if performed wrong, the user could potentially kill the patient forever if there was a chance of them being bought back. PvP Effect) Heals 3d8+2 HP to an unconscious or "Dead" target and awakens them. If the taret was dead, and their HP is not restored to 1/10 of their maximum HP pool, the target is considered permanently dead. Special Note) If used out of combat, the target can be healed from a maximum of -40 HP, if done within 30 IRL minutes of them hitting that HP level. Special Note) Can not be used on conscious targets.
Name) Medical: Perfect Healing Type) Medical Rank) S CP Cost) 20 RP Description) Considered to be the best medical technique. The user focus their chakra and pulses it into their targets body. The chakra would radiate around their target and force any open wounds closed and any bleeding to instantly stop. The chakra would allow the target to be healed for a substantial amount and it can even be used to stop arterial bleeds that would otherwise kill a patient. PvP Effect) Heals 3d10 HP
Name) Mitotic Regeneration Type) Supplementary Rank) S CP Cost) X (Damage Dictates) RP Description) By releasing the great volume of chakra stored in the users forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. PvP Effect) User heals all DMG taken within the last 3 rounds, on themselves. CP Spent is equal to 1 CP per 3 HP healed (Rounded Down). Special Note) Does not benefit from CP negatives or Healing bonuses. Must not be suffering from -CP from Strength of a Hundred Seals and must have at least +20 CP from the seal.
Name) Mitotic Regeneration the Hundred Healings Type) Forbidden Rank) S CP Cost) 15 + 3 Per Round + X (Damage Dictates) RP Description) While very similar in nature to its parent technique, which also regenerates the user's wounds via accelerated cell division, the Strength of a Hundred Technique has a continuous, automatic effect that will heal any damage that the user sustains instantly without the need to make hand seals or even a conscious effort to activate the healing process as long as they have chakra left. The enhanced regeneration granted by this technique is so rapid that even the wounds that resulted from being impaled or hit with an s rank jutsu are healed in mere moments after the blades. PvP Effect) While active, user heals any DMG they take instantly and spend CP according to how much DMG they take. The CP spent is equal to 1 CP per 4 HP DMG Taken (Rounded Down). Whilst this jutsu is active, user can not be killed and can even be healed from negative HP. This can be ended early, but if ended early, still suffers for special note negative. Special Note) Once used, Strength of a Hundred Seal activates. Damage Healing does not benefit from CP negatives or healing bonuses. If the user still has temporary CP from Strength of a Hundred Seal, it is lost instantly. Special Note) User may transfer this jutsu to an ally with physical contact. If this is done, Target is healed for all their missing HP at the same cost as the user.
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Name) Fuuinjutsu: Cloak Seal Type) Fuuinjutsu Rank) C CP Cost) 6 RP Description) A technique created by the first hokage to ensure that all chuunin and above are able to control their jinchuriki if they get out of control. The user would close the gap between them and a cloaked jinchuriki, placing their hand to their chest. Pulsing their chakra, they would force the beast back into the jinchuriki's body and seal them away for a short duration. The reverse of this allows the user to actually force the use of the cloak and should only be used in dire situations. The hokage sent a copy of this jutsu, on a scroll, to the other four villages as a precatuon to ensure they too are kept safe. PvP Effect - Seal) DEX - Removes a Jinchuriki's cloak form, and stops the use of it for 1d4 rounds. PvP Effect - Unseal) DEX - Forces the Jinchuriki to go into cloak form. Special Note) No ATK Roll is needed if the intended target complies and allows the user to seal it or is unable to stop them. Special Note) Can be taught to anyone Chuunin rank and above, even without Fuuinjutsu ability unlocked.
Name) Concentration: Speed Type) Enhancement Rank) C CP Cost) 5 RP Description) The user would focus their chakra around their body, focusing specifically on their reflexes, allowing them to move faster and become unpredictable. This would boost their power level briefly, allowing them to be a little more efficient. PvP Effect) +1 DEX Rolls for 1d4+1 Rounds
Name) Minor Concentration Type) Enhancement Rank) C CP Cost) 4 RP Description) The user would slowly move their chakra around their body, allowing it to flow easier. This jutsu is a slightly lesser version of the proper concentration and only allows them to focus their chakra for a specific type of jutsu they will be performing. PvP Effect) -1 Discipline CP Costs for 1d4 Rounds Special Note) User chooses discipline when activating jutsu. Must be stated.
Name) Advanced Concentration: Speed Type) Enhancement Rank) B CP Cost) 8 RP Description) Much like the lower rank concentrations, this concentration jutsu allows the user to focus even more. Their chakra focusing to the point of their body they are focusing on and giving them a shortened burst of power in their chosen area. PvP Effect) +2 DEX Rolls for 1d4+1 Rounds
Name) Chakra Concentration Type) Enhancement Rank) B CP Cost) 8 RP Description) The user would slowly move their chakra around their body, allowing it to flow easier. This would allow for their jutsu to be easier to use and also use less chakra. This jutsu can be useful when in larger fights. PvP Effect) -1 Universal CP Costs for 1d4+2 Rounds