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| | Kisame Nara's File | |
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Shadowtim3
Posts : 36 Join date : 2017-04-19 Age : 33
| Subject: Kisame Nara's File Thu Apr 20, 2017 2:14 pm | |
| - Spoiler:
Name: Kisame Nara Age: 18 Birthday: 03/16 Gender: Male Blood Type: O+ Height: 6' 0" Weight: 192LB Hair: Black, long. Eyes: Blue Home: Konohagakure Team: N/A Sensei: N/A Teammates: N/A Rank: Genin Chakra Element: Family: Nara Clan Personality: Loyal, Intelligent, Lazy Life Story: WIP Stat Guide (55 skill points) Skill Name
| Points | Perception
| 10
| Tracking
| XX
| Village Lore
| XX
| World Lore
| XX
| Concealment
| 20
| Deception
| 15
| Clarity
| XX
| First Aid
| XX
| Tools
| XX
| Weaponry
| XX
| Handseals
| XX
| Chakra Control
| 10
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| | | Shadowtim3
Posts : 36 Join date : 2017-04-19 Age : 33
| Subject: Re: Kisame Nara's File Thu Apr 20, 2017 2:16 pm | |
| Jutsu's Academy: - Spoiler:
Name) Substitution Technique Type) Academy Jutsu CP Cost) 2 RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react. PvP Effect) DEF Roll) WIS vs ATK
Name) Cloak of Invisibility Type) Academy Jutsu CP Cost) 2 RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers. PvP Effect) +5 Concealment Roll Special Note) Not useable in Combat
Name) Clone Technique Type) Academy Jutsu CP Cost) 2 + 1 per round maintined (Per Clone) RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation. PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = Users rank Tai. Uses users STR/DEX to ATK/DEF. Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max.
Name) Rope Escape Type) Academy Jutsu CP Cost) 2 RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape. PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc
Name) Henge Type) Academy Jutsu CP Cost) 2 CP per 1 round Maintained RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form. PvP Effect) +5 Deception Roll Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.
Name) Wall Walking Type) Academy Jutsu CP Cost) 1 CP Per round maintained RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat. PvP Effect) Allows user to walk on Walls / Vertical surfaces Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name) Water Walking Type) Academy Jutsu CP Cost) 1 CP Per round maintained RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat. PvP Effect) Allows user to walk on Water / Sinking Surfaces. Special Note) Must know Wall Walking before learning. Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
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| | | Shadowtim3
Posts : 36 Join date : 2017-04-19 Age : 33
| Subject: Re: Kisame Nara's File Thu Apr 20, 2017 2:32 pm | |
| [Nara] (10 AP)
The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occasionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skill sets are needed.
[Shadow Masters] (3 AP) The Nara are masters of manipulating the very shadows of others, by using their natural talent for inton they take control of ones shadows being able to buy their allies time. As they get stronger they become better at manipulating shadows and their ability to control the shadows is only limited by their surroundings. Special Passive - Gains "Shadow*" Jutsu, 2x Free E/D/C/B Rank, 1x A/S Rank. Passive) Starts with Inton Element Academy Student) +1 to Inton rolls Genin) +2 to Inton rolls
Chuunin) +3 to Inton rolls
Jounin) +4 to Inton rolls
(*Shadow is a special use of Inton jutsu that the Nara use. All bonuses granted to Inton are granted to Shadow jutsu.)
[Wide Spread Shadow] (3 AP) A Nara’s most useful ability with group battles is the ability to hit multiple targets at once with their jutsu. By spreading their chakra outwards they gain a better chance at targeting more than one person, this takes time and training but with time a Nara can pin entire groups down with their jutsu. Academy Student) +0 Additional Targets using Inton. 1 CP Per Additional Target. Genin) +1 Additional Targets using Inton. 1 CP Per Additional Target.
Chuunin) +2 Additional Targets using Inton. 1 CP Per Additional Target.
Jounin) +3 Additional Targets using Inton. 1 CP Per Additional Target.
[Endurance] (4 AP) The Nara are known for their keen strategies, and the utilization of all of their surroundings. They are known to meditate and think about things logically, which has allowed them to understand and use their chakra more efficiently. Not only this, they are able to use their shadows to a precision that rivals most. The actual strength of their shadows is obvious when they capture people and are able to hold them with nothing but their shadow. Passive) + 5 Chakra Academy Student) -0 CP used on Inton Jutsu, +1 Duration Inton Jutsu Genin) -1 CP used on Inton Jutsu, +1d4-1 (Min 1) Duration Inton Jutsu
Chuunin) -2 CP used on Inton Jutsu, +1d4 Duration Inton Jutsu
Jounin) -3 CP used on Inton Jutsu, +1d6 Duration Inton Jutsu | |
| | | Shadowtim3
Posts : 36 Join date : 2017-04-19 Age : 33
| Subject: Re: Kisame Nara's File Thu Apr 20, 2017 3:41 pm | |
| Tools:
[Kunai - Maximum 6 Owned] The kunai (クナイ, Kunai), along with the shuriken, is one of the most common ninja tools. It is a black dagger with a handle wrapped in bandages and a small ring attached to the end of it. The kunai is designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand.
Thrown Damage: DEX/STR vs Defense. 1d6 DMG Per Kunai (No DEX / STR bonus applied). Each thrown suffers a stacking -1 negative. (E.G Three thrown, First -1, Second -2, Third -3.) Genin: Maximum 2 Thrown. Chuunin: Maximum 3 Thrown. Jounin: Maximum 4 Thrown. Weapon Damage: Small Weapon Rank, may dual wield.
[Explosive Tags - Maximum 2 Owned] Explosive Tags (起爆札, Kibaku Fuda) are scraps of paper inscribed with a special writing, centring around the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. They are very versatile and one of the basic ninja tools. Ninja can confuse their enemies by obtaining fake explosive tags. They work even under heavy rain.
PvP Effect: DEX/STR Roll vs Defense. 2d6 Damage (No DEX / STR bonus applied). Trap: Concealment vs Perception, If successful gain 2x Concealment bonus when activating. (If character has no concealment bonus, they gain +1 ATK/DEF)
[Ninja Wire - Maximum 2 Owned] Wire strings is thin pieces of wires that are highly durable and can be used for a variety of purposes, such as rappelling, manipulating weapons, binding and restricting the movements of an opponent or setting traps.
PvP Effect: DEX/STR Roll vs Defense. If successful, Target is stunned for 1d4 Rounds. DEX/STR/CON to break out or jutsu that allows Physical Stun Break.
[Military Ration Pill - Maximum 1 Owned] Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. At the end of the three days effect, the shinobi is brought to the point of complete and utter exhaustion. Although these rumors are untrue, the truth is that the pills give the user the ability to fight for extra time thanks to a small portion of their chakra being replenished.
PvP Effect: 2d6 Chakra Regained
[Smoke Bomb - Maximum 1 Owned] A smoke bomb (煙玉, kemuridama) creates a cloud of smoke when it detonates. It may look like small spheres wrapped in paper or like canisters. Smoke bombs are typically used to blind opponents and make them easier to attack. Alternatively, ninja can use smoke bombs on themselves so that opponents cannot see what they are doing. These bombs can contain different types of gaseous substances ranging from harmless ones used to simply create cover for a shinobi to advance or retreat, poison,[1] and even sleeping gas.
PvP Effect: Used to hide, Gains +5 bonus to concealment. Escape: +2 to Escape roll for user and those in melee distance. | |
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