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 [Konohagakure] Senju, Kurai

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autokilla



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Join date : 2017-04-21

PostSubject: [Konohagakure] Senju, Kurai   Sat Apr 22, 2017 9:38 am

Name: Kurai
Gender: female
Hair color: Black
Eye Color: Green
Village: Konohagakure
Date of birth: May 16





Bio: Find out icly Razz


Last edited by autokilla on Wed May 17, 2017 12:19 pm; edited 2 times in total
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autokilla



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PostSubject: Jutsu known!   Sat Apr 22, 2017 12:26 pm

Jutsu Known!

Custom jutsu:

Name) Mouse Hairball
Type) Ninjutsu
Rank) C
CP Cost) 5 cp
RP Description) Kurai would channel some of the power of the two tails into this jutsu, as she spits out what looks to be a normal, blue, fireball moving at slow speeds but when it reaches a far enough distance, it would split into multiple strands of fire, that all try to pelt its original target at once.
PvP Effect) 5 attacks. Each hit deals 2 dmg. Adds all bonuses to nin dmg.

Academy Jutsu:

Name) Substitution Technique
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react.
PvP Effect) Dodge) WIS vs ATK

Name) Cloak of Invisibility
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers.
PvP Effect) +5 Concealment Roll
Special Note) Not useable in Combat

Name) Clone Technique
Type) Academy Jutsu
Rank) E
CP Cost) 2 + 1 per round maintined (Per Clone)
RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation.
PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4. Uses users STR/DEX to ATK/DEF.
Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max.
Special Note) Does not gain ANY Bonuses from the user.

Name) Rope Escape
Type) Academy Jutsu
Rank) E
CP Cost) 2
RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape.
PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc

Name) Henge
Type) Academy Jutsu
Rank) E
CP Cost) 2 CP per 1 round Maintained
RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form.
PvP Effect) +5 Deception Roll
Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.

Name) Wall Walking
Type) Academy Jutsu
Rank) E
CP Cost) 1 CP Per round maintained
RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat.
PvP Effect) Allows user to walk on Walls / Vertical surfaces
Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.

Name) Water Walking
Type) Academy Jutsu
Rank) E
CP Cost) 1 CP Per round maintained
RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat.
PvP Effect) Allows user to walk on Water / Sinking Surfaces.
Special Note) Must know Wall Walking before learning.
Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.


Wind ninjutsu:

(E Rank)

Name) Fuuton: Gust
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) With a short seal chain, the user would send out a gust of wind directly at their opponent to do minimal damage.
PvP Effect) 1d4 DMG

Name) Fuuton: Breezed Block
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) Utilizing their chakra, the user would push it outwards. This would allow the wind around them to push the melee attacker to the side and cause them to miss.
PvP Effect) WIS Block VS Melee.
Special Note) Can not be used to block B rank and above jutsu.


Fire ninjutsu:

(E Rank)

Name) Katon: Ember
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) The user would form a small seal chain, before sending out a single fireball straight towards their enemy. The fireball would hit their enemy, and leave a little flame on their target slowly burning them.
PvP Effect) 1 DMG for 1d4 Rounds
Special Note) Target may spend their turn putting fire out to negate DoT.

Name) Katon: Small Fireball
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) The user would form a small chain and then place a single hand to their mouth. Exhaling rapidly, they would send a small fireball flying at their target doing minor damage.
PvP Effect) 1d4 DMG

(D Rank)

Name) Katon: Fireball
Type) Ninjutsu
Rank) D
CP Cost) 4
RP Description) Similar to Small Fireball, the user does a seal chain and places their hand to their mouth. This time, they would exhale and send a slightly larger fireball towards their target. On impact, it would do some damage.
PvP Effect) 1d8 DMG

Name) Katon: Kindle
Type) Ninjutsu
Rank) D
CP Cost) 4
RP Description) The user would send two small flames towards their target. The flames would strike their target and then slowly burn them over a littel while. The flames are not to big, but they will take some time to put out.
PvP Effect) 1d6 DMG + 1 DMG for 1d4 Rounds
Special Note) Target may spend their turn putting fire out to negate DoT.

Name) Katon: Blazed Punch
Type) Taijutsu
Rank) D
CP Cost) 3
RP Description) The user would coat their fist in a small amount of fire, before dashing at their target. On impact, the flame would burn their target and leave a small burning feeling.
PvP Effect) Rank Tai + 1d4 DMG + 1 DMG for 1d4-1 (Min 1) Round
Special Note) Target may spend their turn putting fire out to negate DoT.

(C Rank)

Name) Katon: Large Fireball
Type) Ninjutsu
Rank) C
CP Cost) 6
RP Description) The user would do their familiar handsigns and pull the hand to their mouth. This time, they would exhale for a quick second and send out a larger fireball towards their target. This fireball would be quite an impact if one was hit by it.
PvP Effect) 2d6 DMG


Dark jutsu:

(E Rank)

Name) Inton: Dark Marble
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) The user would force their chakra into their hands and focus their element inside. After a moment, they would shoot a small marble size ball of into towards their target doing minimal damage.
PvP Effect) 1d4 DMG

Name) Inton: Falcon Swoop
Type) Ninjutsu
Rank) E
CP Cost) 2
RP Description) Forming a single seal, the user would create a falcon made out of their element above them. The falcon would swoop down and attack their target every chance it can get, doing minimal damage.
PvP Effect) 1 DMG for 1d4 Rounds
Special Note) Enemies may spend their turn "Destroying" the falcon to negate the DoT.

(D Rank)

Name) Inton: Dark Shot
Type) Ninjutsu
Rank) D
CP Cost) 4
RP Description) Similar to dark marble, the user would focus their chakra into their hands. Instead of holding the element within their grasp, they would shoot it outwards and into their target. This would cause a bit of damage.
PvP Effect) 1d8 DMG

Name) Inton: Dark Hand
Type) Ninjutsu
Rank) D
CP Cost) 4
RP Description) With their chakra in their hands, the user would send it into the ground. Shooting it over the surface of the ground to their target, they would force a hand of darkness to shoot up and hold them in place momentarily.
PvP Effect) Physical Stun - 1d4 Rounds. Stun broken if hit. DEX/STR/CON to Break.

(C Rank)

Name) Inton: Dark Punch
Type) Taijutsu
Rank) C
CP Cost) 5
RP Description) Covering their hand with their chakra, the user would launch at their opponent. As they get closer, they would focus their chakra to allow for the punch to be amplified with thei rdarkness.
PvP Effect) Rank Tai DMG + 1d8


Taijutsu known:

(Passive)


Name) Dodge
Type) Taijutsu
Rank) ~
CP Cost) ~
RP Description) The user is able to quickly move out of the way of any incoming attacks. This is commonly known by most shinobi as "Dodging".
PvP Effect) DEX vs ATK to Dodge

(E Rank)

Name) Taijutsu: Light Strike
Type) Taijutsu
Rank) E
CP Cost) 1
RP Description) The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified.
PvP Effect) Rank Tai DMG + 1
Special Note) Prerequisite to learn any other Taijutsu.

Name) Taijutsu: Chakra Strike
Type) Taijutsu
Rank) D
CP Cost) 3
RP Description) The user is able to expand chakra and coat it over a body part. As they do this, they would launch at their target and attempt to hit them, inflicting minor damage.
PvP Effect) Rank Tai DMG + 1d6 DMG


Last edited by autokilla on Fri May 19, 2017 9:47 am; edited 12 times in total
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autokilla



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PostSubject: Re: [Konohagakure] Senju, Kurai   Sat Apr 22, 2017 8:18 pm

Jinchu Abilities:

[Two Tails]
(Bakeneko - Sealed)
(10 AP)



In the early days of Konohagakure, the chakra beast that would soon be named Two Tails, was sent to kill all those within. It would have been successful if it was not for the Hokage. However, the damage was already done and several of the Nara clan were killed as well as parts of the newly formed village destroyed. The Two Tails was captured by the Hokage and sealed within a small child named Kurai. Chosen for a purpose, the Hokage had a reason to seal it within her. She was chosen as the first Jinchuriki for the two tails and her journey had just begun. Not many people within the village are aware of what is inside Kurai, but those that are look down upon her. Even though she is not responsible for the death or for the damage that was done, it is not uncommon for people to find someone to blame. Sadly, this is where Kurai comes into play. Since she now has the beast within her, those select few look down upon her and place her at blame for what was done. The death, The Love ones and the damage. Even though she was not the cause, the rampage's blame was placed upon her. Even though she had all of this stacked against her, she didn't let it deter her one bit. She pushes herself and was determined to one day become a Jounin. Her hopes and dreams did not stop there, as she wishes to one day server as an ANBU and protect the village that was once partially destroyed by what is inside her.!

[Blue Flames]
(Special Passive)
The form of the chakra beast within Kurai would be that of a giant cat. The cat would be covered in blue flames and have piercing eyes that look directly into a persons souls. Due to it's nature, the person the beast is sealed within would have access to Inton, Fuuton and Katon elements, allowing them to have a wide range of jutsu in their arsenal. A strange feature of the chakra within Kurai is that whenever she uses Katon jutsu, instead of being a bright flame it would come out as a dark blue flame. It is a site to see and still unknown as to why.
Elements - User starts with Inton, Fuuton and Katon, gaining no more.
Blue Flames - Users Katon jutsu and fire are blue.



[Fire Within]
(4 AP)
Kurai would seemingly always has a fire burning within her heart and her soul, driving her to become a better shinobi. She pushes herself hard despite what others may try to tell her, and her efforts have paid off. Through her hard training, she has become more capable at both taijutsu and ninjutsu then most of her peers.

Academy Student) +0 to Ninjutsu Rolls, +0 to Taijutsu Rolls
Genin) +1 to Ninjutsu Rolls, +1 to Taijutsu Rolls
Chuunin) +2 to Ninjutsu Rolls, +2 to Taijutsu Rolls
Jounin) +3 to Ninjutsu Rolls, +3 to Taijutsu Rolls



[Scalding Skin]
(6 AP)
The tailed beast inside her may not care for her that much right now, but kurai is still her host. So, seeing that her survival in part depends on kurai, she'd have blue flames that spark off of her body to damage enemies when they attempt to harm her in close proximity. Whether they hit her, or miss.
Academy Student) 1 Damage Return (Melee - Hit or Miss), +1 HP Damage Taijutsu/Hit
Genin) 1d4 Damage Return (Melee - Hit or Miss), +1d4 HP Damage Taijutsu/Hit
Chuunin) 1d6 Damage Return (Melee - Hit or Miss), +1d6 HP Damage Taijutsu/Hit
Jounin) 1d8 Damage Return (Melee - Hit or Miss), +1d8 HP Damage Taijutsu/Hit
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autokilla



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PostSubject: Re: [Konohagakure] Senju, Kurai   Tue Apr 25, 2017 11:59 am

Other abilities:

[Ninjutsu Expertise]
[3 AP]
Kurai is a natural in taijutsu, and spends most of her time training with such but what most people dont know is she's also very skilled in ninjutsu as well. Of course, being the two tails jinchu also helps as she has increased chakra to rely on in dire times. With her prowess in ninjutsu, though, she can make all her ninjutsu even more deadly then its original form
Academy Student) +1 ninjutsu dmg per hit
Genin) +1d4 ninjutsu dmg per hit
Chuunin) +1d6 ninjutsu dmg per hit
Jounin) +1d8 ninjutsu dmg per hit

[Enhanced Endurance]
[2 AP]
Kurai spends a lot of time training, trying to make her adopted dad proud and hoping that one day she can join the anbu, or get another type of high ranking position. As such, her body is more used to physical stress to increase her capabilities, and help her last longer in combat
Academy Student) +5 hp
Genin) +10 hp
Chuunin) +15 hp
Jounin) +20 hp
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PostSubject: Re: [Konohagakure] Senju, Kurai   Fri May 05, 2017 2:30 pm

gained +1 lvl from hinata, +1 lvl from auri, and +2 lvls total from pakkun so far. thats 4 lvls in total from the dm team so far that brought me to lvl 21 on kurai
got lvl 22 on kurai a while ago, and forgot to post. and tim just brought her to lvl 23 for the event

auri gave kurai +2 dex for weekly rp rewards

Pakkun gave kurai +1 dex for an event

tim gave +1 dex for event
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