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 (Suna) Nenshō

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Join date : 2017-04-03

PostSubject: (Suna) Nenshō   Mon Apr 24, 2017 3:00 pm

[Nenshō]
(12 AP)

Nenshō is a fairly large family that lives within Sunagakure. They are often found wandering the desert and protecting the rules of Sunagakure. They have the natural affinity of Scorch, which allows them to create extreme heats and desiccate a person if required. They are well known for the design of the Katon jutsu Cremation as it is a copy from one of the Nenshō elder's scorch jutsu that a youngling copied decades ago. The bloodline thrives in wind country due to the nature of the country and the fact that the scorch users are able to remove the heat from areas of the desert when they are traveling.

[Shakuton]
(Special Passive)
Scorch Release (Shakuton) is a combined nature transformation kekkei genkai made up of techniques that mix fire and wind-based chakra to create scorching heat which is capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them as a desiccated corpse. They are able to change the temprature of thieir body instantly, causing pain to anyone that touches them.
Advanced Chakra Nature - Gains Fuuton and Katon, combined to make Shakuton (Scorch), 2x Free E/D/C/B Rank Jutsu, 1x A/S Kugutsu Jutsu
Passive - Damage Return (Melee)(on hit) - 1d4 DMG



[Fire Within]
(7 AP)
Nenshō are known for their fighting spirit and leading others into battle. They stand at the front of a battle and are often heard yelling words of encouragement at others. This does not come without reason as their skill in using their Elements is extremley good. The damage done by Shakuton is large and most of the jutsu done leave lingering burns that continue to burn over long periods of time.
Level 1-10) +1 Ninjutsu Rolls, +1 Shakuton HP DMG/Jutsu, +0 Duration on Shakuton DoT Jutsu
Level 11-20) +2 Ninjutsu Rolls, +1d4 Shakuton HP DMG/Jutsu, +1 Duration on Shakuton DoT Jutsu
Level 21-30) +3 Ninjutsu Rolls, +1d6 Shakuton HP DMG/Jutsu, +1d4-1 (Min 1) Duration on Shakuton DoT Jutsu
Level 31-40) +4 Ninjutsu Rolls, +1d8 Shakuton HP DMG/Jutsu, +1d4 Duration on Shakuton DoT Jutsu



[Burning Chakra]
(5 AP)
The chakra within a Nenshō is known to be extremley hot. The fact that their system runs so hot, allows for their chakra to move freely through the body with ease. The motion is also noted by anyone that can see their chakra network to show that the chakra will replinish itself at a much more steady rate then most shinobi.
Level 1-10) -0 CP Costs Ninjutsu, +0 CP Regen
Level 11-20) -1 CP Costs Ninjutsu, +1 CP Regen
Level 21-30) -2 CP Costs Ninjutsu, +2 CP Regen
Level 31-40) -3 CP Costs Ninjutsu, +3 CP Regen



Code:
[center][size=16][u][b][Nenshō][/b][/u][/size][/center]
[center][size=13][i](12 AP)[/i][/size][/center]

[i]Nenshō is a fairly large family that lives within Sunagakure. They are often found wandering the desert and protecting the rules of Sunagakure. They have the natural affinity of Scorch, which allows them to create extreme heats and desiccate a person if required. They are well known for the design of the Katon jutsu Cremation as it is a copy from one of the Nenshō elder's scorch jutsu that a youngling copied decades ago. The bloodline thrives in wind country due to the nature of the country and the fact that the scorch users are able to remove the heat from areas of the desert when they are traveling.[/i]

[size=16][u][b][Shakuton][/b][/u][/size]
[i](Special Passive)[/i]
[i]Scorch Release (Shakuton) is a combined nature transformation kekkei genkai made up of techniques that mix fire and wind-based chakra to create scorching heat which is capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them as a desiccated corpse. They are able to change the temprature of thieir body instantly, causing pain to anyone that touches them.[/i]
[u][b]Advanced Chakra Nature -[/b][/u] Gains Fuuton and Katon, combined to make Shakuton (Scorch), 2x Free E/D/C/B Rank Jutsu, 1x A/S Kugutsu Jutsu
[u][b]Passive -[/b][/u] Damage Return (Melee)(on hit) - 1d4 DMG

[hr]
[size=16][u][b][Fire Within][/b][/u][/size]
(7 AP)
[i]Nenshō are known for their fighting spirit and leading others into battle. They stand at the front of a battle and are often heard yelling words of encouragement at others. This does not come without reason as their skill in using their Elements is extremley good. The damage done by Shakuton is large and most of the jutsu done leave lingering burns that continue to burn over long periods of time.[/i]
[b]Level 1-10)[/b] +1 Ninjutsu Rolls, +1 Shakuton HP DMG/Jutsu, +0 Duration on Shakuton DoT Jutsu
[b]Level 11-20)[/b] +2 Ninjutsu Rolls, +1d4 Shakuton HP DMG/Jutsu, +1 Duration on Shakuton DoT Jutsu
[b]Level 21-30)[/b] +3 Ninjutsu Rolls, +1d6 Shakuton HP DMG/Jutsu, +1d4-1 (Min 1) Duration on Shakuton DoT Jutsu
[b]Level 31-40)[/b] +4 Ninjutsu Rolls, +1d8 Shakuton HP DMG/Jutsu, +1d4 Duration on Shakuton DoT Jutsu

[hr]
[size=16][u][b][Burning Chakra][/b][/u][/size]
[i](5 AP)[/i]
[i]The chakra within a Nenshō is known to be extremley hot. The fact that their system runs so hot, allows for their chakra to move freely through the body with ease. The motion is also noted by anyone that can see their chakra network to show that the chakra will replinish itself at a much more steady rate then most shinobi.[/i]
[b]Level 1-10)[/b] -0 CP Costs Ninjutsu, +0 CP Regen
[b]Level 11-20)[/b] -1 CP Costs Ninjutsu, +1 CP Regen
[b]Level 21-30)[/b] -2 CP Costs Ninjutsu, +2 CP Regen
[b]Level 31-40)[/b] -3 CP Costs Ninjutsu, +3 CP Regen
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(Suna) Nenshō
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