Naruto Elements A NWN Roleplaying Server based around the Naruto world. Set after the forging of the five great cities in an alternate timeline. |
| | [Konohagakure] Senju, Nao | |
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DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| | | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 11:47 am | |
| .: General Information :..: Real Name :. Nao Senju .: Alias's :. Nao Prodigy No-kun .: Birthday :. November 14th, 1309 .: Age :. 15 .: Eye color :. Glistening Gold, Changes color according to the element he is using in each hand .: Hair color :. Messy blonde that touches his shoulder .: Height :.5 ' 2 " .: Weight :.95 lbs .: Blood Type :.O+ .: Likes :.Fire, Water, Games, Fighting .: Dislikes :.Anger, Being told no, People hurting .: Family :.Parents - Deceased Senju - Extended Family .: Sexual Orientation :.Straight .: Marital Status :.Single .: Tattoos :. -None- .: Friends / Foes :.Rated on a -10 to +10 Scale -10 Being Hate, +10 Being LoveFriends 10 - 6Aquaintance 5 - 1Neutral 0Enemies -1 - -10- Spoiler:
Yuki - 6 - She's losing my respect every single day. I don't know what to do with her, or how to treat her. It's hard... I thought she cared, but it's apparent she is only here for her own needs. Noboru - 5 - Nobobro! My man! He cracks me up and has the power to match it! Wish more people were like him and this place wouldn't be so dull. He's definitely gonna be Hokage! Hitori - 5 - The man himself. I like Hitori. He has a strength inside that I will never understand, but will always follow. He has a calm demeanor and despite the rumors, he is strong and deserving of his rank. Katashi - 5 - Bamboo man. I like him! He keeps me in line and tells me how it is. I think I gave him the wrong impression, but hey... It was all part of the fake me. Hananki - 5 - She's awesome. Always on drugs or trying to be, it's pretty cool. Would like to experiment with some of the stuff she offers, but that can wait till i'm older. Asami - 4 - Boooooobs.... Asami is very nice. Quite upfront and blunt, but that's part of who she is. She's also strong, I think. Chikako - 4 - We started of on the wrong foot, but soon got to know each other. She was my fight in the chuunin exams, and was holding back. I believe she is hiding something and is actually really strong. Eladar - 3 - I don't know him that well, other than what I have seen and brief conversations. Always with Hitori, so can't be too bad. Right? Kenji - 3 - The Nara. He speaks as though he knows everything and it's quite annoying. Regardless, he is a good ally. Masami - 3 - Hyuga... I like Masami, she keeps me in line. Wish I could train under her cause she's strong. Also, she's close to Yuki so that could work in my favour! Hinako - 2 - Didn't talk to her much, but she was always around when Yuki was around so I got use to her presence. She's hiding something, and I'm not to sure if I like it. Akira - 2 - Another member of my squad that I need to get to know. I have his file so I know what he can do, so I should probably talk to him. Yamarou - 2 - Still no idea who he really is. Only seen him fight and it was weird. Part of my squad now, so I should probably get to know him. Kodoku - 0 - The "Lap Dog". I think we could have started out on the wrong foot, but it has already happened. Might get to know her, might not, who knows. Arata - 0 - Baka. I don't know how he got his rank, but it needs to be removed. He is a liability to Konoha and will, definitely, cause war if he is given any source of power. Hei - -2 - Want some stitches? This guy needs to die. I don't know where he's gone or what he's doing, but it can't be good. Removed. Permanently. .: Background :.- :
.: Theme Songs :.- :
Last edited by DM Hinata on Mon Jun 12, 2017 8:15 pm; edited 8 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 11:54 am | |
| .: Bingo Book Information :..: Village :. Konohakure .: Rank :. Chuunin .: Element(s) :. Suiton Katon Doton Futton Yōton.: Attack Style :.Ninjutsu, Yōton Bukijutsu .: Toolbag :.Genin - 20 Tools) 6 Kunai, 6 Shuriken, 3 Senbon, 1 Chakra Pill, 2 Ninja Wire, 1 Smoke Bomb, 1 Flash Bomb .: Squad :.Squad Three Leader) Senju, Nao Member) Shibumi, Kodoku Member) Himitsu, Kamiko Member) Kagutsuchi, Yamarou .: Sensei :.-None- .: Goals :.-Become Chuunin✔-Become Jounin -Surpass his parents in Ninjutsu -Make his own B rank Jutsu✔-Make his own A rank Jutsu✔-Make his own S rank Jutsu -Become the Senju Clan Head .: Life Goals :.-Don't Die -Find a girlfriend -Find the truth about his parents .: Nindo :."I was given a bad hand when I was young, and suffered for it. No one, under my watch, will suffer what I had to!" .: Databook :.Databook
| Ninjutsu
| Taijutsu
| Kenjutsu
| Intelligence
| Strength
| Speed
| Stamina
| Hand Seals
| Total | Genin | 2.5 | 1 | 1.5 | 1.5 | 1 | 2 | 2.5 | 3 | 15 | Chuunin | 3.5 | 2 | 2.5 | 2.5 | 1.5 | 3 | 3.5 | 4 | 22.5 | Jounin | - | - | - | - | - | - | - | - | |
Last edited by DM Hinata on Mon Jun 19, 2017 6:39 pm; edited 5 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 12:10 pm | |
| .: Ability Information :. [Senju] (14 AP) The Senju clan was one of the clans responsible for founding the first shinobi village: Konohagakure — the other being their rival Uchiha clan. The Senju are descendants of Asura Ōtsutsuki, the younger son of Hagoromo Ōtsutsuki. Through Asura, the Senju inherited the Hagoromo's "body", granting them a powerful life force and chakra. Unlike most other clans, the Senju never developed a trademark ability or style of combat, its members instead being equally proficient in all the ninja arts. It is from this balance that they acquired their name, "Senju" (千手, Literally meaning: "a thousand skills", "a thousand hands"), in reference to their being "the clan with a thousand skills" (「千の手を持つ一族」, "sen no te o motsu ichizoku"). The Senju are distant relatives of the Uzumaki clan, and for that reason the two clans remained close allies throughout the years. Members at times married between clans, as with Maraha Senju (First Hokage) and Keeiko Uzumaki, and the Uzumaki would provide fūinjutsu whenever the Senju needed one performed. [Senju Advanced Chakra](Special Passive)Nao was born to two well known Senju whom controlled Lava and Boil. When Nao was born he didn't show any nature to chakra or elements that could be seen but as time went on, he begun to show signs. By the time he was four, Nao was able to use both of his mothers and fathers chakra natures, including their created elements. His abilities didn't stop there, as the ability for him to use his elements without the need of handsigns was apparent and he could even use multiple jutsu at once. His eyes took on a weird tint, as whichever element he was using would dictate the colour of his eyes.Advanced Chakra Nature - Gains Katon and Doton, combined to Yōton. 2x Free E/D/C/B Rank Jutsu, 1x A/S Yōton Passive - +1d4 HP Damage Yōton/Jutsu Advanced Chakra Nature - Gains Suiton. Combines Suiton and Katon to make Futton. 2x Free E/D/C/B Rank Jutsu, 1x A/S Futton Passive - +1d4 HP Damage Futton/Jutsu [Senju Chakra Network](5 AP)The Senju's chakra network is much more diverse than that of other shinobi. Inherited directly from their ancestor Asura, they are able to fight for longer and empower their ninjutsu greatly. This allows for more powerful attacks and increases the duration that they can fight.Level 1-10) +5 CP, +1 Ninjutsu Rolls Level 11-20) +10 CP, +2 Ninjutsu Rolls Level 21-30) +15 CP, +3 Ninjutsu RollsLevel 31-40) +20 CP, +4 Ninjutsu Rolls [Clan With a Thousand Skills](3 AP)The Senju are known for their skills of being proficient in all ninja arts. They train in all aspects and never consider themselves to have a trademark style of fighting. Although they are known to excel extremely well in ninjutsu, they will always try to convince others that they do not have a preference for one over the other.Level 1-10) +0 ATK/DEF Rolls Level 11-20) +1 ATK/DEF Roll Level 21-30) +2 ATK/DEF RollsLevel 31-40) +3 ATK/DEF Rolls [Diversity - Ninjutsu Prodigy](6 AP)Nao's parents were both young Senju. His mother a great user of Lava jutsu and his father a user of boil release. When they found out she was pregnant, it was unknown to the two of them that Nao would have the capability to use both of their advanced Chakra Networks. Nao's Ninjutsu has skyrocketed and since the Academy has shown promise and interest in all things Ninjutsu. Being praised by the Hokage himself, Nao is now determined to become one of the strongest Ninjutsu users in Konoha.Level 1-10) Multicast Ninjtsu - D Rank - 2 Round Cooldown - Adds Bonuses, +1 Ninjutsu HP DMG/Jutsu Level 11-20) Multicast Ninjtsu - C Rank - 2 Round Cooldown - Adds Bonuses, +1d4 Ninjutsu HP DMG/Jutsu Level 21-30) Multicast Ninjtsu - B Rank - 2 Round Cooldown - Adds Bonuses, +1d6 Ninjutsu HP DMG/JutsuLevel 31-40) Multicast Ninjtsu - A Rank - 2 Round Cooldown - Adds Bonuses, +1d8 Ninjutsu HP DMG/Jutsu [Ancient Chakra](5 AP)Nao, being born from two different senju families, was considered a mutation of the Senju Gene. His chakra network has that of both his mother and his fathers, allowing for easier control. Moment by moment his chakra replenishes itself a lot faster then that of others and when he uses his ninjutsu, he is able to make the same effect of others with less chakra. This allows him to fight for longer, use more and during times of need, his chakra will replenish itself at an accelerated rate.Level 1-10) +0 CP Regen, -0 CP Costs Ninjutsu Level 11-20) +1 CP Regen, -1 CP Costs Ninjutsu Level 21-30) +2 CP Regen, -2 CP Costs NinjutsuLevel 31-40) +3 CP Regen, -3 CP Costs Ninjutsu Special Note: Due to Nao's nature, he will always go last in an Initiative order so he can analyze the situation.
Last edited by DM Hinata on Sat Jun 10, 2017 4:26 pm; edited 9 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 12:11 pm | |
| | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 12:14 pm | |
| .: Known Jutsu :..: Futton :.- :
Name) Futton: Body Replacement Type) Ninjutsu Rank) ~ CP Cost) 2 + X RP Description) Nao has perfected the control over his Futton to a point that he is able to make in instantly. He can replace parts of his body with steam for a brief moment to dodge incoming attacks. Depending on the amount of chakra pushed into his body, he is able to defend at enhanced rate. PvP Effect) WIS to DEF vs ATK's. User is able to spend +3 CP to increase the DEF roll by +1, up to a maximum of +3. Special Note) If attacked by Melee Attack's, Attacker suffers 1d4 + 2 DMG for every extra 3 CP Spent, for passing through Nao's steam. Special Note) Gains no DMG bonuses.
Name) Futton: Perfect Control Type) Ninjutsu Rank) E CP Cost) ~ RP Description) Now is able to control the area around himself and his allies to change the temperature accordingly with his mist. He can also change the pH scale to remove acidity in the area or even heat up a bath if it is needed to the perfect temperature. PvP Effect) RP Only
Name) Futton: Burning Shot Type) Ninjutsu Rank) E CP Cost) 3 RP Description) With a push of chakra, Nao shoots a small mist at his opponent. The mist is acidic and on contact, damages the target a little, a bit more then normal E Ranks. PvP Effect) 1d6 DMG
Name) Futton: Acidic Substitution Type) Ninjutsu Rank) E CP Cost) 3 RP Description) Nao is able to replace his body or an allies with an image of himself or his ally. The image itself is covered in chakra to create the illusion that he is there, when in fact it is just an acidic clone. Anyone striking the clone with melee would feel their body burnt by the acid. PvP Effect) Substitution - Melee Attackers take 1d4 DMG on miss. Free Action DEF for ally - Melee Attackers take 1d4 DMG on miss. Special Note) DMG bonuses to Futton Apply to this jutsu. Special Note) May only be used to DEF for an ally as a free action once per round. If used twice to DEF for an ally, Nao loses his turn.
Name) Futton: Escaping Mist Type) Ninjutsu Rank) D CP Cost) 5 RP Description) By gathering chakra into his stomach, Nao is able to expel a large portion of it. The mist itself has no acidic qualities, but he forces the mist to become dense and make it harder to see. This allows him and his allies to escape with ease. PvP Effect) +2 to Escape Attempt to user and allies or +5 to Concealment when trying to hide in battle. Special Note) Due to the nature of the technique and the chakra used, those with chakra vision do not gain automatic sight. Instead, they gain +10 to their perception roll (On top of any bonuses they have) when trying to locate. If used to Escape vs someone with chakra vision, Escape bonus is +1 instead of +2.
Name) Futton: Boil Bullet Type) Ninjutsu Rank) D CP Cost) 3 + 2 per extra bullet RP Description) Forcing his chakra outwards, Nao is able to shoot multiple bullets outwards. The bullets are made acidic to ensure damage is done to his target and burn their skin. PvP Effect) Each bullet does 1d6 DMG. May use multiple bullets depending on rank, and the bullets may target different people. ATK Rolls are made per target, not bullet. Special Note) Only 3 bullets may target a single person. Special Note) Genin: Max 3 Bullets. Chuunin: Max 4 Bullets. Jounin: Max 5 Bullets.
Name) Futton: Release Type) Ninjutsu Rank) C CP Cost) 7 RP Description) Nao is able to use his release technique in two ways. Quickly expelling a acidic mist at his opponent to burn them and slow them down for a short duration, or if being attacked by someone getting close, he can cover his body in the mist and burn them. PvP Effect) ATK - 2d6 DMG and 1 DMG for 1d4 Rounds. DEF - Attacker takes 1d6 DMG, hit or miss. Special Note) DMG bonuses to Futton Apply to the DEF of this jutsu.
Name) Futton: Boil Clone Type) Ninjutsu Rank) C CP Cost) 6 + 2 Per Round Maintained (Per Clone) RP Description) Forming his chakra and making a perfect clone of himself, Nao would make the clone out of the acidic quality. The clone itself would be able to act, and fight, but it is not very durable. PvP Effect) Create Clone) 2d4 Rounds. HP = Users CON Mod + 10. CP = Users CHA Mod. DMG = Rank Tai + 1. Uses users WIS to ATK/DEF. May use D rank and below Futton that the user knows. Those hitting the clone with Melee suffer 1d4 DMG. Special Note) More clones may be made, depending on Rank. Genin 1 Max, Chuunin 2 Max, Jounin 3 Max. Special Note) Clones gain DMG bonuses to Futton to their ATK's and Melee Return DMG.
Name) Futton: Vapour Dragon Type) Ninjutsu Rank) B CP Cost) 10 RP Description) Nao would form a large fire dragon behind himself, then force his acidic chakra into it. Doing this would cause it to become a large dragon made purely of acidic vapour. The dragon would fly at the target, and slam into them. It would lave behind a thin acidic mist that damages everyone that stays in the area. PvP Effect) +2 VS Block - 3d6 DMG and Target + Enemies in melee range suffer 1 DMG for 1d6 Rounds. Special Note) Enemies can spend their turn to move out of the area the dragon hit to negate the DoT.
Name) Futton: Steam Dash Type) Supplementary Rank) B CP Cost) 6 + 2 Per round RP Description) Nao increases the temperature of chakra within his body to boiling point. Once it hits that, he is able to release the steam and chakra from his body to dash at his targets instantly. This increases his reflexes, attacks and movements with the help of his steam. The noise heard when he attack's or moves like this is similar to that of a steam whistle. PvP Effect) 1d6+2 Rounds - +2 to Taijutsu / Bukijutsu ATK Rolls. Taijutsu and Bukijutsu gain Futton DMG Bonuses and has -1 to Weapon Negatives. Special Note) Can only use Taijutsu, Bukijutsu and Futton Jutsu while jutsu is active, may be ended early.
Name) Futton: Body Boil Type) Ninjutsu Rank) A CP Cost) 15 RP Description) Nao would force his chakra into his mouth, before expelling a large amount of vapour. Sending this down and into the ground, he would move it underneath his target and enter into their body from underneath. When he chooses to, he would chakra the vapour's acidity to burn them from the inside, causing massive internal damage and slowing them down. PvP Effect) Delayed DMG - Users Choice. ATK/DEF Roll is made when user chooses. +2 VS Block, If successful, Target takes 3d6 DMG that can not be healed in battle and must be done in a hospital and suffers -2 to their ATK/DEF Rolls for 1d6 rounds.
Name) Futton: Acidic Rain Type) Ninjutsu Rank) S CP Cost) 25 + 2 per round maintained RP Description) Nao is able to expel a large amount of his acidic mist into the sky. After a moment, the sky would begin to rain down upon the area acidic rain that would burn and essentially hurt everyone on the field. Due to the nature of this technique, it is near impossible to escape and the damage done is very difficult to heal. Nao is able to control the pH of his acid so closely so that it does not hurt his allies. PvP Effect) Mass AoE - All Enemies - Every Enemy on the field takes 1d8 DMG per round until the user decides to end the jutsu. Targets may sacrifice their turn to hide from the rain, as no ATK roll is required by the user to DMG them. DMG done by this jutsu can not be healed in battle, and may only be healed out of combat and with an A Rank or above technique. .: Yōton :.- :
Name) Yōton: Control Type) Ninjutsu Rank) E CP Cost) ~ RP Description) Nao is able to make lava within his body and expel it out or he is able to use the earth beneath him to create the lava. His control over it is quite prominent, as he prefers to use lava over any other form of elemental attack. PvP Effect) RP Only
Name) Yōton: Spit Type) Ninjutsu Rank) E CP Cost) 2 RP Description) Forming a small ball of lava in his mouth, Nao would shoot it at the opponent. The lava would go straight towards them and burn them on impact. PvP Effect) 1d4 DMG
Name) Yōton: Expanding Flame Rings Type) Ninjutsu Rank) D CP Cost) 4 (or 2 CP Per Tool) RP Description) Nao is able to form their chakra and seal it within one of the tools which when thrown will explode into a spiral of flames. He can also just spit the rings out to damage his opponent or to melt any incoming ninja tools. PvP Effect) Ninja Tools - WIS to throw Tools. Adds +1d4 to Chosen Tool Damage. Rings - 1d8 DMG. Blocking Ninja Tools - +1 Block VS Ninja Tools
Name) Yōton: Expanding Lava Limbs Type) Ninjutsu (Supplementary) Rank) D CP Cost) 4 + 1 Per Round Maintained RP Description) With his control over lava, Nao is able to extend his limbs with lava, not burning himself, to smack anyone that he chooses. The range at what he does it is only limited by how far he wants to hit. PvP Effect) Free Action) +1 to Taijutsu Rolls, Taijutsu are Considered Range and gain Yōton DMG Bonuses for the duration. Special Note) Can only use Taijutsu or Yōton jutsu during the duration. Can be ended early.
Name) Yōton: Melting Apparition Type) Ninjutsu Rank) C CP Cost) 7 RP Description) Spitting out a strong acidic mud flow, Nao is capable of melting flesh with this technique. He changes the size and shape of the solution depending on his needs. He is able to melt walls, structures and even obstacles should he need. If the jutsu misses the target, it leaves behind a great deal of mist that can effect his opponents as well. PvP Effect) 2d6+1 DMG, If ATK misses, target suffers -1 to their next ATK or DEF roll from mist. Special Note) Can be used out of combat to melt things according to users capability and CP Spent. Small Obstacles (Trees/walls etc) 7 CP. Larger Obstacles (Houses/Bridges etc) 10 CP. Huge Obstacles (Castles/Areas etc) 10-20 CP (DM Discretion)
Name) Yōton: Evaporate Type) Ninjutsu Rank) C CP Cost) 7 + 1 per additional target RP Description) Nao is able to control his lava so greatly that he can shoot it at a target and miss on purpose. The heat of the lava passing would cause immense disruption in their body and slowly damage them as their blood and water in their system is evaporate. PvP Effect) AoE - Max 3 Targets - 1d4 DMG for 1d4+1 Rounds Special Note) Doesn't break Physical Stuns that rely on a hit to break them, due to no contact being made. Still breaks Mental stuns.
Name) Yōton: Lava Dragon Type) Ninjutsu Rank) B CP Cost) 10 RP Description) Expelling a large amount of lava, Nao is able to form that of a dragon around him. The dragon would shoot outwards and slam into his target doing large damage and burning them slowly over a duration. PvP Effect) +2 VS Block - 3d6 DMG and 1 DMG for 2d4 Rounds Special Note) If blocked, target still suffers DoT effect.
Name) Yōton: Rubber Ball Type) Ninjutsu Rank) B CP Cost) 9 RP Description) Forcing their lava outwards, the user would surround an ally or enemy with the lava. The lava would begin to harden, forming a large rubber ball around them. After it solidifies, it would either trap or protect their choice of target depending on whom it is. PvP Effect) Block for Self or Allies in Melee Range - +2 vs ATK Attempt. If failed, target gains 5 DR vs ATK. Trapping Target(s) Melee Range - Target is trapped for 1d4+2 rounds. They cannot ATK those outside or be ATK'd by target. The ball has HP according to users WIS Mod x2 and can be destroyed by anyone.
Name) Yōton: Scorching Stream Type) Ninjutsu Rank) A CP Cost) 15 RP Description) Inhaling a large amount, Nao would exhale rapidly and shoot multiple rocks at the target. The rocks would be spread slightly, making it harder to dodge and allowing for more damage. The rocks would be able to melt through objects with ease. PvP Effect) +1 VS Dodge - 2d8 + 2d6 DMG
Name) Yōton: Mass Lava Wave Type) Ninjutsu Rank) S CP Cost) 25 RP Description) Considered a last resort jutsu, Nao developed this for that exact reason. Taking a few steps back, he sends out a large wave of chakra which forms into a bubbling lava tsunami. The lava would cover everything on the battlefield, and damage all those that get in the way. PvP Effect) Mass AoE, +2 VS Block - 2d10 + 3d8 DMG Special Note) Allies are not hit since Nao can control the direction of his Lava and make openings to pass his allies. The area is completely destroyed, so if done in a village, mass casualties. .: Suiton :.- :
Name) Suiton: Spittle Type) Ninjutsu Rank) E CP Cost) 2 RP Description) With a quick gather of chakra, the user is able to spit a stream of water at their target. Imbued with chakra, the damage is minimal but noticeable. PvP Effect) 1d4 DMG to Target
Name) Suiton: Heavy Feet Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would use the water in the ground and attempt to surround their targets feet. If successful, the water woul become heavier and slow the target down. PvP Effect) -1 DEX Dodge Attempts for 1d4 rounds
Name) Suiton: Water Wall Type) Ninjutsu Rank) D CP Cost) 3 RP Description) The user would use the water within the ground underneath them and quickly erect a wall in front of them. The water would become solid and block anything coming their way. PvP Effect) WIS Block. +1 to WIS Roll vs Fire Jutsu, Taijutsu and Bokijutsu
Name) Suiton: Water Pistol Type) Ninjutsu Rank) D CP Cost) 4 RP Description) Forming a seal, the user would raise their hands rapidly towards their opponent and quickly send a shot of water straight at their target. PvP Effect) 1d8 DMG
Name) Suiton: Water Senbon Type) Taijutsu Rank) D CP Cost) 2 per Thrown. RP Description) The user would take their senbon and coat them in water which would become slightly harder. Doing this, they would throw them at their target and attempt to pierce into them. PvP Effect) Follows Senbon Rules. Each thrown gains +1d4 DMG
Name) Suiton: Water Whip Type) Ninjutsu / Bokijutsu Rank) C CP Cost) 6 RP Description) Running their hand over their opposite arm, the user pulls water from their body to make a whip made of water. Depending on what their desired effect is, the whip can be used in numerous ways. PvP Effect - Ninjutsu) 2d6 DMG PvP Effect - Kenjutsu) Medium Weapon DMG + 1d6 (-1 Weapon Negatives) PvP Effect - Physical) WIS - Physical Stun for 1d4 Rounds. If caught, DEX/STR/CON to break.
Name) Suiton: Water Ball Type) Ninjutsu Rank) C CP Cost) 7 RP Description) The user would form a small seal chain and then hover a small ball in front of themselves. As they do thism they would send this ball straight at the target and slam it into them. PvP Effect) 1d8 + 1d6 DMG
Name) Suiton: Water Dragon Type) Ninjutsu Rank) B CP Cost) 9 RP Description) Every element is known to have it's own dragon. The water dragon is known for the fact that it packs a punch and those that try to block it will have a harder time to try and stop it. PvP Effect) +2 VS Block - 2d8 + 1d4 DMG .: Katon :.- :
Name) Katon: Ember Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small seal chain, before sending out a single fireball straight towards their enemy. The fireball would hit their enemy, and leave a little flame on their target slowly burning them. PvP Effect) 1 DMG for 1d4 Rounds Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Small Fireball Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small chain and then place a single hand to their mouth. Exhaling rapidly, they would send a small fireball flying at their target doing minor damage. PvP Effect) 1d4 DMG
Name) Katon: Fireball Type) Ninjutsu Rank) D CP Cost) 4 RP Description) Similar to Small Fireball, the user does a seal chain and places their hand to their mouth. This time, they would exhale and send a slightly larger fireball towards their target. On impact, it would do some damage. PvP Effect) 1d8 DMG
Name) Katon: Kindle Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would send two small flames towards their target. The flames would strike their target and then slowly burn them over a littel while. The flames are not to big, but they will take some time to put out. PvP Effect) 1d6 DMG + 1 DMG for 1d4 Rounds Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Blazed Punch Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user would coat their fist in a small amount of fire, before dashing at their target. On impact, the flame would burn their target and leave a small burning feeling. PvP Effect) Rank Tai + 1d4 DMG + 1 DMG for 1d4-1 (Min 1) Round Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Large Fireball Type) Ninjutsu Rank) C CP Cost) 6 RP Description) The user would do their familiar handsigns and pull the hand to their mouth. This time, they would exhale for a quick second and send out a larger fireball towards their target. This fireball would be quite an impact if one was hit by it. PvP Effect) 2d6 DMG
Name) Katon: Fire Wisps Type) Ninjutsu Rank) C CP Cost) 7 RP Description) Similar to fireball, the user would exhale quickly. However, they would send out two small sized fireballs that float like a wisp. The wisps would speed towards their target, and impact separately to make it harder to defend. PvP Effect) 2x ATK Rolls. Each Successful does 1d8 DMG
Name) Katon: Fire Dragon Type) Ninjutsu Rank) B CP Cost) 9 RP Description) The Dragon jutsu are known throughout the land. Each of the elements hast their own. The fire dragon is known for it's larger size and the fact that it lingers even after the dragon is gone. PvP Effect) +1 VS Block - 2d8 DMG and 2 DMG for 1d4 Rounds. Special Note) Target may spend their turns putting fire out to negate DoT. Each 1 DoT DMG = 1 turn spent. .: Doton :.- :
Name) Doton: Pebble Shot Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would infuse their chakra into their foot and kick a rock towards their target. The rock would be be sent flying at their target and do minimal damage. PvP Effect) 1d4 DMG
Name) Doton: Rock Fist Type) Taijutsu Rank) E CP Cost) 2 CP RP Description) The user would coat their fist in a thin layer of chakra and place it to the ground. Their fist would become covered in rock as they launch towards their target and attempt to punch them. PvP Effect) Rank Tai + 2 DMG
Name) Doton: Mud Wall Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would slam their foot or fist into the ground and push their chakra into it. AS they do this, the earth would shoot upwards in a muddy formation and block the incoming attack. PvP Effect) WIS Block. +1 to WIS Roll vs Water Jutsu
Name) Doton: Durability Type) Ninjutsu Rank) D CP Cost) 1 - 5 RP Description) The user would force their chakra into the ground and slowly cover their body in a thin layer of rock. This would allow for a small portion of the impact they take to be removed. PvP Effect) User gains 1 Destroyable DR per CP Spent. Can be used as DEF. Special Note) Destroyable DR means once it is gone, it is gone. This DR can not be pierced or ignored.
Name) Doton: Rock Pummel Type) Ninjutsu Rank) D CP Cost) 4 RP Description) The user would force a rock from the ground to shoot at their target and slam into them. The force would be quite strong. PvP Effect) 1d8 DMG
Name) Doton: Leaping Tiger Type) Ninjutsu Rank) C CP Cost) 7 RP Description) The user would force their chakra into the ground and create a tiger made out of rock. The tiger would launch at the target and pummel straight into them. PvP Effect) 1d8 + 1d6 DMG
Name) Doton: Quick Sand Type) Ninjutsu Rank) C CP Cost) 6 RP Description) The user would send their chakra into the ground beneath the target and cause the ground to become soft. If they do not become aware, they will be trapped and not able to move. PvP Effect) Physical Stun - WIS vs Dodge. If caught, Target can not move or dodge for 1d4 rounds. Target may still cast Ninjutsu or block freely. Original WIS vs DEX/STR/CON to escape.
Name) Doton: Earth Dragon Type) Ninjutsu Rank) B CP Cost) 9 RP Description) Every element is known to have it's own dragon. The earth dragon is known to pummel it's target and slam into them harder than the others. PvP Effect) +1 VS Block - 2d8 + 1d6 .: Bukijutsu :.- :
Name) Bokijutsu: Chakra Jab Type) Boikijutsu Rank) E CP Cost) 1 RP Description) Coating their weapon in a small amount of chakra, the user would launch / shoot at their target and attempt to damage them slightly. PvP Effect) Rank Boki DMG + 1 Special Note) Prerequisite to learn any other Bokijutsu
Name) Bokijutsu: Piercing Strike Type) Bokijutsu Rank) D CP Cost) 4 RP Description) Coating their weapon in chakra, more specifically the sharpened edges, the user would launch / shoot their target. The chakra would allow for the surface to pierce their skin slightly, allowing for more damage. PvP Effect) Rank Boki DMG + 1d4, 1 DR Pierce
Name) Bokijutsu: Focused Strike Type) Bokijutsu Rank) D CP Cost) 3 RP Description) Focusing their chakra onto their weapon once more, the user would be aiming to do more of an impact with their next strike. Focusing on a specific spot. This jutsu is usually use consecutive times to do more Damage. PvP Effect) Rank Boki DMG + 1d4 Special Note) If used consecutively on the same target, each strike after the first gains an additional + 1d4. Stacks up to a maximum of Rank Boki DMG + 3d4. .: Taijutsu :.- :
Name) Taijutsu: Light Strike Type) Taijutsu Rank) E CP Cost) 1 RP Description) The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified. PvP Effect) Rank Tai DMG + 1 Special Note) Prerequisite to learn any other Taijutsu.
Name) Taijutsu: Chakra Strike Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to expand chakra and coat it over a body part. As they do this, they would launch at their target and attempt to hit them, inflicting minor damage. PvP Effect) Rank Tai DMG + 1d6 DMG
Name) Taijutsu: Reversal Type) Taijutsu Rank) D CP Cost) 3 RP Description) The user is able to follow the movements of their enemy. IF they launch a taijutsu attack onto them, the user is able to quickly turn the attack around on them and inflict minor damage. PvP Effect) DEX Def VS Taijutsu, If successful, Attacker takes Rank Tai DMG + 1 DMG Special Note) Can be used on Basic Attacks and up to A Rank Taijutsu, DMG Bonuses do not apply. .: Elementless :.- :
Name) Concentration: Ninjutsu Type) Enhancement Rank) C CP Cost) 5 RP Description) The user would focus their chakra around their body, focusing specifically on the parts of their network that they needed to perform their ninjutsu. This would boost their power level briefly, allowing them to be a little more efficient. PvP Effect) +1 WIS Rolls for 1d4+1 Rounds .: Training Log :.https://narutoelements.rpg-board.net/t203-konoha-senju-nao-training-log
Last edited by DM Hinata on Tue Jun 20, 2017 2:59 pm; edited 22 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 12:15 pm | |
| .: Skill Table :. (Total: 121) Skill Name
| Points | Perception | 31 | Tracking | XX | Village Lore | XX | World Lore | XX | Concealment | 30 | Deception | XX | Clarity | 20 | First Aid | XX | Tools | XX | Weaponry | 20 | Handseals | XX | Chakra Control | 20 |
Last edited by DM Hinata on Tue Jun 20, 2017 5:12 pm; edited 10 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 12:16 pm | |
| .: Purchases / AP Total:.
Senju Advanced Chakra - Special Passive (Senju) Senju Chakra Network - 5 AP (Senju) Clan With a Thousand Skills - 3 AP Senju) Diversity - Ninjutsu Prodigy - 6 AP (Senju) Anicent Chakra - 5 AP (Custom)
Total AP: 19
Last edited by DM Hinata on Fri Jun 09, 2017 12:00 am; edited 3 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 12:17 pm | |
| .: Rewards :.
+1 Level - RP Learning with Pakkun +5 Levels - RP Rewards and Weekly Rewards - DM Pakkun +1 WIS - Event Reward - DM Utakata +1 WIS - RP Reward - DM Pakkun +1 DEX - RP Reward - DM Pakkun +1 Level - Making Chuunin - DM Pakkun +1 DEX - RP Reward - DM Pakkun +2 Levels - Chuunin Exam Reward - DM Pakkun +2 WIS - Chuunin Exam Reward - DM Pakkun +2 CHA - Chuunin Promoted Mod - DM Pakkun +1 Level - RP Reward - DM Pakkun +1 WIS - RP Reward - DM Pakkun +2 Levels - Weekly RP Rewards - DM Auto +1 WIS - RP Reward - DM Auto +1 Level - Event Rewards - DM Sai
Last edited by DM Hinata on Tue Jun 20, 2017 5:58 pm; edited 10 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Thu May 04, 2017 12:19 pm | |
| .: Other Information :.
[Chakra]
Current Level + Charisma Mod + Constitution + Rank Mod + Ability/Clan/Bloodline Extras 29 + 14 + 10 + 25 + 15 = 93 CP
[Hitpoints]
Current Level + Constitution Mod x2 + Rank + Ability/Clan/Bloodline Extras + 10 29 + 20 + 25 + 0 + 10 = 84 HP
[Journal Information]
Last edited by DM Hinata on Mon Jun 26, 2017 3:53 pm; edited 11 times in total | |
| | | DM Hinata
Posts : 544 Join date : 2017-04-03 Age : 31
| Subject: Re: [Konohagakure] Senju, Nao Wed Jun 28, 2017 12:52 pm | |
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