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| | [Konohagakure] Kanetsugu, Hotaru | |
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Aurianos
Posts : 188 Join date : 2017-04-03
| | | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Thu Jun 29, 2017 6:06 pm | |
| .: General Information :..: Real Name :. Hotaru Kanetsugu .: Alias's :. Hota Firefly .: Birthday :. 23rd July, 1304 .: Age :. 20 .: Eye color :. Red, becomes dark oragne at the iris .: Hair colour :. Light golden blonde to his neck .: Height :.6 ' 02 " .: Weight :.100 lbs .: Blood Type :.AB+ .: Likes :.Meditation, Healing, Flowers .: Dislikes :.Needless fighting, .: Family :.None, Last of the Kanetsugu house .: Sexual Orientation :.Straight .: Marital Status :.Single .: Tattoos / Markings :. None at this time .: Friends / Foes :.Rated on a -10 to +10 Scale -10 Being Hate, +10 Being LoveFriends 10 - 5Aquaintance 4 - 1Neutral 0Enemies -1 - -10- Spoiler:
.: Background :.- :
The Kanetsugu house are a somewhat odd bunch as they're all known for being a small house of Senju that always manifested Katon elements. While a surname was the only difference from the other Senju they always treated themselves as different. They had their own traditions and ways, this is what ultimately led to their demise. Hota's family were all branded missing ninjas, he was five around that time and as he grew older he was never lied to, only asked that he realize his family had gone too far with questionable traditions. These traditions included cult like worship of a god of renewal.
Hotaru grew up in the care of others, the Senju clan still welcomed him in their home, no doubt he would understand the Kanetsugu's execution. His time as a shinobi has always been spent as a combat medic, showing promise in medical and his offensive Ninjutsu. Not only that but he has also shown promise in non-ninjutsu treatments primarily in Alchemy so a knowledge of plants is nothing new to him. When the Chuunin Exams come around he always says he's not ready and bides his time, waiting for that day he can go into the exams confident in his abilities to take on the responsibilities of a Chuunin, for now? A doctors work is never done! .: Theme Songs :.- :
.: Main Song 1 :.
.: Main Song 2 :.
.: Battle Song :.
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| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Thu Jun 29, 2017 6:41 pm | |
| .: Bingo Book Information :..: Village :. Konohagakure .: Rank :. Genin .: Element(s) :. Katon Yoton Seiton Medical.: Attack Style :.Ninjutsu, Medical, Ranged Bukijutsu .: Toolbag :.Genin - 15 Tools) 1 Military Ration Pill, 5 Kunai, 5 Shuriken, 1 Antidote, 2 Smoke bombs, 1 Ninja Wire .: Squad :.-None- .: Sensei :.-None- .: Goals :.-Protect Konoha and it's surrounding -Master Seiton .: Life Goals :.-Finally take part in the Chuunin Exams -Find True Love .: Nindo :."There's always a spec of light even in the darkest of places, even if it's on the back of a fire fly that light will guide you" | |
| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Thu Jun 29, 2017 11:52 pm | |
| .: Ability Information :.[Senju](14 AP)The Senju clan was one of the clans responsible for founding the first shinobi village: Konohagakure — the other being their rival Uchiha clan. The Senju are descendants of Asura Ōtsutsuki, the younger son of Hagoromo Ōtsutsuki. Through Asura, the Senju inherited the Hagoromo's "body", granting them a powerful life force and chakra. Unlike most other clans, the Senju never developed a trademark ability or style of combat, its members instead being equally proficient in all the ninja arts. It is from this balance that they acquired their name, "Senju" (千手, Literally meaning: "a thousand skills", "a thousand hands"), in reference to their being "the clan with a thousand skills" (「千の手を持つ一族」, "sen no te o motsu ichizoku"). The Senju are distant relatives of the Uzumaki clan, and for that reason the two clans remained close allies throughout the years. Members at times married between clans, as with Maraha Senju (First Hokage) and Keeiko Uzumaki, and the Uzumaki would provide fūinjutsu whenever the Senju needed one performed.[Senju Advanced Chakra](Special Passive)The Senju are known throughout the ninja world for their power to control chakra and bend their chakra natures to create new elements. Each Senju is born with their own adaption of this power and each senju has different elements that they are able to use. This is shown at a young age, as each of them is able to create and mould their chakra to create a new element quite easily. Some Senju, if born of Uzumaki descent, even have the ability to use Fuuinjutsu as well as their element.Advanced Chakra Nature - Gains Katon and Yoton to make Seiton Seiton Pierce 1 HP DR, 2x Free E/D/C/B Rank Jutsu, 1x A/S Medical - Gives access to Medical jutsu. [Senju Chakra Network](5 AP) The Senju's chakra network is much more diverse than that of other shinobi. Inherited directly from their ancestor Asura, they are able to fight for longer and empower their ninjutsu greatly. This allows for more powerful attacks and increases the duration that they can fight.Level 1-10) +5 CP, +1 Ninjutsu Rolls Level 11-20) +10 CP, +2 Ninjutsu Rolls Level 21-30) +15 CP, +3 Ninjutsu Rolls Level 31-40) +20 CP, +4 Ninjutsu Rolls [Clan With a Thousand Skills](3 AP)(The Senju are known for their skills of being proficient in all ninja arts. They train in all aspects and never consider themselves to have a trademark style of fighting. Although they are known to excel extremely well in ninjutsu, they will always try to convince others that they do not have a preference for one over the other.Level 1-10) +0 ATK/DEF Rolls Level 11-20) +1 ATK/DEF Rolls Level 21-30) +2 ATK/DEF Rolls Level 31-40) +3 ATK/DEF Rolls [Diversity](6 AP - Users Choice]Due to the Senju being so well rounded, it is not uncommon for each Senju to have unique traits. It is seen when visiting the clan home how hard Senju train, and how different each one is. The young will always watch the elder train, and although they strive to be like them, it is quite uncommon for it to actually happen.Passive) User may spend 6 AP to make an ability or abilities that they choose. [Solar Flare](2 AP]One of Hotaru’s innate talents is the ability to empower his Seiton jutsu making them more powerful, this is due to drawing power from the sun itself, be it day or night. The Radiation from the sun is present everywhere allowing him to constantly draw in that power and make his offensive jutsu more dangerous.Level 1-10) +1 Seiton Damage/Jutsu Level 11-20) +1d4 Seiton Damage/Jutsu Level 21-30) +1d6 Seiton Damage/Jutsu Level 31-40) +1d8 Seiton Damage/Jutsu [Inner Sun](2 AP]With power over Medical and Seiton chakra, Hotaru effectively solar powered and with much exposure to the sun he is able to store the power of the sun within him. This power cycles through his body restoring his chakra reserves over time meaning he can eventuallyLevel 1-10) +0 CP regen per round Level 11-20) +1 CP regen per round Level 21-30) +2 CP regen per round Level 31-40) +3 CP regen per round [Light Speed Seals](2 AP]Another skill of Hota’s is his ability to quickly use hand seals for jutsu, he’s able to seal so quickly that he can use two jutsu at once. This is from using excess energy from jutsu to speed his movements up and after so much practice he requires very little chakra that he doesn’t notice a difference in his strength.Level 1-10) Multicast E rank Ninjutsu, 2 Round CD Level 11-20) Multicast D Ninjutsu, 2 Round CD Level 21-30) Multicast C Ninjutsu, 2 Round CD Level 31-40) Multicast B Ninjutsu, 2 Round CD | |
| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Fri Jun 30, 2017 12:18 am | |
| .: Known Jutsu :..: Taijutsu :.- :
Name) Dodge Type) Taijutsu Rank) ~ CP Cost) ~ RP Description) The user is able to quickly move out of the way of any incoming attacks. This is commonly known by most shinobi as "Dodging". PvP Effect) DEX vs ATK to Dodge
Name) Taijutsu: Light Strike Type) Taijutsu Rank) E CP Cost) 1 RP Description) The user would coat their body part with a minuscule amount of chakra. As they launch towards their opponent, they would attempt to hit them with whatever body part they chose. The damage would be slightly amplified. PvP Effect) Rank Tai DMG + 1 Special Note) Prerequisite to learn any other Taijutsu.
.: Bukijutsu :.- :
Name) Block Type) Bokijutsu Rank) ~ CP Cost) ~ RP Description) The user is able to quickly their weapon to stop incoming attacks. This is commonly known by most shinobi as "blocking". PvP Effect) STR vs ATK to Block
Name) Bokijutsu: Chakra Jab Type) Boikijutsu Rank) E CP Cost) 1 RP Description) Coating their weapon in a small amount of chakra, the user would launch / shoot at their target and attempt to damage them slightly. PvP Effect) Rank Boki DMG + 1 Special Note) Prerequisite to learn any other Bokijutsu
.: Katon :.- :
Name) Katon: Ember Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small seal chain, before sending out a single fireball straight towards their enemy. The fireball would hit their enemy, and leave a little flame on their target slowly burning them. PvP Effect) 1 DMG for 1d4 Rounds Special Note) Target may spend their turn putting fire out to negate DoT.
Name) Katon: Small Fireball Type) Ninjutsu Rank) E CP Cost) 2 RP Description) The user would form a small chain and then place a single hand to their mouth. Exhaling rapidly, they would send a small fireball flying at their target doing minor damage. PvP Effect) 1d4 DMG
.: Yoton :.- :
Name) Yoton: Blinding Type) Ninjutsu Rank) E CP Cost) 2 RP Description) With a quick blast of chakra from their hands, the user would send a beam of light straight at their opponents face. This would do little damage but temporary cause their target to be slightly blinded. PvP Effect) 1 DMG, -2 to Detection rolls for 1d4 Rounds
Name) Inton: Light Shot Type) Ninjutsu Rank) E CP Cost) 2 RP Description) With a single seal, the user is able to send a shot of light straight at their target. The shot would be slightly solid, allowing for minimal damage. This can be done with one hand, allowing the user to do it multiple times instantly. PvP Effect) 1d4 DMG Special Note) User may spend 2x Chakra to increase DMG to 2d4.
.: Seiton :.- :
.: Medical :.- :
Name) Medical: Basic First Aid Type) Medical Rank) E CP Cost) ~ RP Description) Using their basic first aid understanding and a first aid kit, the user would quickly clean and wrap the wounds. This can only be done minimal times due to the first aid kid. PvP Effect) Heals 1d4 HP Special Note) Only useable once in combat, and twice out of combat. Replenishes when returning to village.
Name) Medical: Basic Healing Type) Medical Rank) E CP Cost) 2 RP Description) Focusing a small amount of chakra into their hands, the user would send it into their targets wounds. This would heal minor cuts and close superficial wounds. Taught to most shinobi learning to be medical shinobi. PvP Effect) Heals 1d4 HP
.: Miscellaneous :.- :
Name) Kai (Release) Type) Ninjutsu Rank) E CP Cost) 2 RP Description) By focusing their chakra whilst under a genjutsu, the user is able to force it to their mind and attempt to release themselves. This is effective in most situations, but depending on how strong the genjutsu is, the user may have to spend more chakra. PvP Effect) WIS/INT/CHA vs DC to escape from Genjutsu. User spends more CP depending on the Rank of the Genjutsu. Special Note) +1 CP for D Rank, +2 CP for C Rank, +3 CP for B rank, +4 CP for A Rank, +6 CP for S Rank.
Name) Substitution Technique Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user replaces their body with a nearby object or something that their village is set to. Konoha shinobi usually replace themselves with logs, where Suna is a rock or sand cloud. It is commonly used to escape sticky situations, where the user is unable to block or react. PvP Effect) Dodge) WIS vs ATK
Name) Cloak of Invisibility Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) The user would quickly surround themselves with a cloak or thin piece of cloth. Using their chakra, they would blend the cloak or cloth into their environment and hide from pursuers or attackers. PvP Effect) +5 Concealment Roll Special Note) Not useable in Combat
Name) Clone Technique Type) Academy Jutsu Rank) E CP Cost) 2 + 1 per round maintined (Per Clone) RP Description) The basic clone jutsu is used and taught in the academy. The user would create a simple clone of themselves, and show that they have the understanding of chakra control and manipulation. PvP Effect) Create Clone) 1d4 Rounds. HP = 1/2 Users CON Mod. DMG = 1d4 DMG. Uses users STR/DEX to ATK/DEF. Special Note) More clones may be made, depending on Rank. A/S 1 Max, Genin 2 Max, Chuunin 3 Max, Jounin 3 Max. Special Note) Does not gain ANY Bonuses from the user.
Name) Rope Escape Type) Academy Jutsu Rank) E CP Cost) 2 RP Description) A technique taught to all academy students so that they may escape situations where they are bound. It is taught in many ways but the simplest way is using their chakra to vibrate and loosen the restraints allowing them to escape. PvP Effect) +1 DEX/STR Roll when Escaping Physical stuns caused by Ninja Wire / Rope etc
Name) Henge Type) Academy Jutsu Rank) E CP Cost) 2 CP per 1 round Maintained RP Description) Using their chakra, the user would take on the form of a target or someone that they are thinking of. This is considered the hardest academy technique as it requires constant emission of chakra while mentally maintaining the form. PvP Effect) +5 Deception Roll Special Note) Can not be used in Combat. User can not Attack while using henge without breaking their henge.
Name) Wall Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) The user would coat their feet / shoes in a thin layer of chakra that allows them to scale surfaces. This jutsu is required by all shinobi as it is considered an essential tool for combat. PvP Effect) Allows user to walk on Walls / Vertical surfaces Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
Name) Water Walking Type) Academy Jutsu Rank) E CP Cost) 1 CP Per round maintained RP Description) Similar to Wall Walking, the user would coat their feet / shoes with thin chakra. Instead of sticking, they become buoyant and are able to stand on water surfaces or surfaces they would normally sink into. Considered an essential tool for combat. PvP Effect) Allows user to walk on Water / Sinking Surfaces. Special Note) Must know Wall Walking before learning. Special Note) If agreed at the start of combat or by DM, CP Cost is not needed to be paid.
.: Training Log :.
Last edited by Aurianos on Fri Jun 30, 2017 1:28 am; edited 2 times in total | |
| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Fri Jun 30, 2017 12:24 am | |
| .: Skill Table :. (Total: 48) Skill Name | Points | Perception | 4 | Tracking | XX | Village Lore | XX | World Lore | 4 | Concealment | 10 | Deception | XX | Clarity | 10 | First Aid | XX | Tools | XX | Weaponry | XX | Handseals | 10 | Chakra Control | 10 |
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| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Fri Jun 30, 2017 12:26 am | |
| .: Purchases / AP Total:.
Senju: 14 AP
Total AP: 14
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| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Fri Jun 30, 2017 12:28 am | |
| .: Rewards :.
Set to - Level 16, 12 WIS Mod, 10 CON Mod
Last edited by Aurianos on Fri Jun 30, 2017 1:24 am; edited 1 time in total | |
| | | Aurianos
Posts : 188 Join date : 2017-04-03
| Subject: Re: [Konohagakure] Kanetsugu, Hotaru Fri Jun 30, 2017 1:24 am | |
| .: Other Information :.
[Chakra]
Current Level + Charisma Mod + Constitution + Rank Mod + Ability/Clan/Bloodline Extras 16 + *Not yet set* + 10 + 15 + 10 = 51 CP
[Hitpoints]
Current Level + Constitution Mod x2 + Rank + Ability/Clan/Bloodline Extras + 10 16 + 20 + 15 + 20 + 10 = 81 HP
[Journal Info]
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